[ 18 May 2026 ]
Alix Wilton Regan and Troy Baker to present Future Games Show livestream
[ 16 May 2026 ]
Funko announces release of Pop! Lara Croft Tomb Raider II variant
[ 14 May 2026 ]
Deca Games announces new Task Event for Tomb Raider Reloaded
[ 13 May 2026 ]
Jason Isaacs comments on Tomb Raider series at BAFTA TV Awards
[ 12 May 2026 ]
The history of Lara Croft and the Scion ahead of Tomb Raider reimagining
Lara Croft's Tomb Raiders
Lara Croft's Tomb Raiders is a passion project of Crystal Dynamics Senior Technical Designer Matthew Gaston, who has been developing it since 2007 and playtesting internally since 2009.
In Lara Croft's Tomb Raiders, players will assume the roles of fictional characters in the mysterious world of Tomb Raider. These characters work for Lara Croft, who has more leads to follow than she has time to follow them. Players will explore ancient sites to discover information and artifacts - guided by the campaign's Raid Master.
Campaigns will focus on knowledge, language, and investigative skills in addition to action-oriented skills to keep it true to the franchise roots. Lara Croft's Tomb Raiders will include the core rulebook and the first campaign book, Mark of the Phoenix.
