[ 7 Dec 2023 ]
Tomb Raider Reloaded updated to 1.5.0, new region and outfits available
[ 4 Dec 2023 ]
Tomb Raider Social updated to Mastodon 4.2.2 and accepting connections
[ 3 Dec 2023 ]
Tomb Raider The Last Revelation marks twenty four year anniversary
[ 30 Nov 2023 ]
Tomb Raider composer Jason Graves to score Still Wakes the Deep
[ 30 Nov 2023 ]
Rise of the Tomb Raider returning to Xbox Game Pass in December

Lara Croft's Tomb Raiders
Lara Croft's Tomb Raiders is a passion project of Crystal Dynamics Senior Technical Designer Matthew Gaston, who has been developing it since 2007 and playtesting internally since 2009.
In Lara Croft's Tomb Raiders, players will assume the roles of fictional characters in the mysterious world of Tomb Raider. These characters work for Lara Croft, who has more leads to follow than she has time to follow them. Players will explore ancient sites to discover information and artifacts - guided by the campaign's Raid Master.
Campaigns will focus on knowledge, language, and investigative skills in addition to action-oriented skills to keep it true to the franchise roots. Lara Croft's Tomb Raiders will include the core rulebook and the first campaign book, Mark of the Phoenix.