[ 19 May 2022 ]
Tomb Raider remakes and remasters are possible hints Embracer Group
[ 18 May 2022 ]
Tomb Raider The Live Experience Canaza Caves in Costa Rica photograph
[ 13 May 2022 ]
Square Enix announces annual financial results and comments on asset sale
[ 02 May 2022 ]
Embracer Group presentation on acquisition of Tomb Raider franchise
[ 02 May 2022 ]
Embracer Group set to acquire Tomb Raider studio plus catalogue of IPs

Lara Croft's Tomb Raiders
Lara Croft's Tomb Raiders is a passion project of Crystal Dynamics Senior Technical Designer Matthew Gaston, who has been developing it since 2007 and playtesting internally since 2009.
In Lara Croft's Tomb Raiders, players will assume the roles of fictional characters in the mysterious world of Tomb Raider. These characters work for Lara Croft, who has more leads to follow than she has time to follow them. Players will explore ancient sites to discover information and artifacts - guided by the campaign's Raid Master.
Campaigns will focus on knowledge, language, and investigative skills in addition to action-oriented skills to keep it true to the franchise roots. Lara Croft's Tomb Raiders will include the core rulebook and the first campaign book, Mark of the Phoenix.