[ 28 Jan 2023 ]
Tasha Huo confirms animation work continues on Tomb Raider Anime
[ 28 Jan 2023 ]
Rise of the Tomb Raider marks seven years since release on PC
[ 28 Jan 2023 ]
Amazon strikes massive deal for new Tomb Raider motion picture
[ 27 Jan 2023 ]
Amazon to produce new Tomb Raider TV series by Phoebe Waller-Bridge
[ 25 Jan 2023 ]
More storyboards from cancelled Tomb Raider motion picture sequel

Lara Croft's Tomb Raiders
Lara Croft's Tomb Raiders is a passion project of Crystal Dynamics Senior Technical Designer Matthew Gaston, who has been developing it since 2007 and playtesting internally since 2009.
In Lara Croft's Tomb Raiders, players will assume the roles of fictional characters in the mysterious world of Tomb Raider. These characters work for Lara Croft, who has more leads to follow than she has time to follow them. Players will explore ancient sites to discover information and artifacts - guided by the campaign's Raid Master.
Campaigns will focus on knowledge, language, and investigative skills in addition to action-oriented skills to keep it true to the franchise roots. Lara Croft's Tomb Raiders will include the core rulebook and the first campaign book, Mark of the Phoenix.