[ 20 Jan 2026 ]
Crystal Dynamics publishes updated official biography of Lara Croft
[ 20 Jan 2026 ]
Funko unveils artwork and pricing for upcoming Lara Croft vinyl figures
[ 20 Jan 2026 ]
Tomb Raider co-creator reveals publisher's request to alter Lara Croft
[ 19 Jan 2026 ]
First look at Lara Croft Tomb Raider Funko POP figures revealed
[ 19 Jan 2026 ]
High-res preview of Tomb Raider Legacy of Atlantis in sixty-six frames
Lara Croft's Tomb Raiders
Lara Croft's Tomb Raiders is a passion project of Crystal Dynamics Senior Technical Designer Matthew Gaston, who has been developing it since 2007 and playtesting internally since 2009.
In Lara Croft's Tomb Raiders, players will assume the roles of fictional characters in the mysterious world of Tomb Raider. These characters work for Lara Croft, who has more leads to follow than she has time to follow them. Players will explore ancient sites to discover information and artifacts - guided by the campaign's Raid Master.
Campaigns will focus on knowledge, language, and investigative skills in addition to action-oriented skills to keep it true to the franchise roots. Lara Croft's Tomb Raiders will include the core rulebook and the first campaign book, Mark of the Phoenix.
