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CDE Entertainment Ltd reports strong revenue but persistent losses
CDE ENTERTAINMENT LTD REPORTS STRONG REVENUE GROWTH BUT PERSISTENT LOSSES
[ 14 April 2026 ]
CDE Entertainment Ltd, a UK-based holding company incorporating Crystal Dynamics and Eidos, recorded a 46.4 per cent increase in revenue to $95.98 million for the year ended 31 March 2025, up from $65.55 million in the prior year. The growth was driven primarily by digital sales and work-for-hire services, which contributed $57.86 million, while royalties added $28.97 million. Despite the significant top-line improvement, the company reported a reduced net loss of $12.73 million, compared with $32.68 million in 2024.
Operating performance showed clear progress, with gross profit rising 31.3 per cent to $11.31 million and an operating profit of $9.74 million achieved against a prior-year operating loss of $15.84 million. However, substantial finance costs of $20.24 million, largely attributable to intercompany loans from its parent group, continued to weigh on the bottom line. Development costs expensed during the year totalled $68.95 million, while amortisation of intangible assets amounted to $14.66 million.
The company's balance sheet remains under considerable pressure. Total assets stood at $227.31 million at 31 March 2025, predominantly comprising intangible assets of $205.86 million relating to intellectual property and game development. These were more than offset by liabilities of $374.20 million, resulting in negative shareholder funds of $146.88 million, a deterioration from $134.15 million the previous year. The liabilities consist almost entirely of intra-group payables, including $340.65 million of loans from Embracer Group entities, with maturities extending to 2029.
Directors noted a strategic shift away from direct catalogue game sales towards royalty income from intellectual property owned by the group. Investment in ongoing game development decreased to $27.1 million from $44.4 million, partly reflecting group-wide restructuring. Other comprehensive income was nil for the year. The financial statements continue to highlight the company's reliance on parent company funding amid ongoing investment in its premium action-adventure game portfolio.

