Today marks eleven years since the opening salvo in the Tomb Raider Survivor Trilogy debuted around the world. Tomb Raider, not the original by Core Design but the Crystal Dynamics game of the same name (henceforth known as Crystal Dynamics' version), released on 5th of March, 2013, on Windows PC, Sony Playstation 3 and Microsoft Xbox 360.

Written by Rhianna Pratchett and John Stafford, with music composed by Jason Graves, Tomb Raider (Crystal Dynamics' version) explores the intense origin story of Lara Croft and her ascent from an untried and untested young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

Take a trip down memory lane with a plethora of assets showcasing Tomb Raider (Crystal Dynamics' version) and the cancelled Tomb Raider Ascension, bolstered by content released as part of Tomb Raider 25, a celebration of 25 years of Lara Croft and Tomb Raider.

Tomb Raider on Unreal Engine 5