TOMB RAIDER SEEKS TECHNICAL GAMEPLAY DESIGNER

Crystal Dynamics are seeking a Technical Gameplay Designer to help develop Tomb Raider. The role will include collaborating with engineering, improving workflow pipelines, creating systems and gameplay features, as well as solving technical design challenges.

"Benefits for our full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement perk, flexible hybrid on-site/off-site work opportunities, 12 company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue weeks of personal paid time-off."

Prospective candidates for this role and a number of other positions within the studio are invited to apply on the official Crystal Dynamics web site.

Crystal Dynamics is an award-winning video-game studio responsible for creating and developing a formidable catalogue of games including Mad Dash Racing, Soul Reaver, Whiplash, Project Snowblind and more recently Marvel's Avengers and Tomb Raider. The studio is currently working on a new Tomb Raider game powered by Unreal Engine 5.

Technical Gameplay Designer Designer on Tomb Raider