CORE DESIGN ANNOUNCES
CHRONICLES
Copyright 2000 www.tombraiderchronicles.com
[ August 22nd 2000 ]
Tomb
Raider Chronicles features four of Lara Croft's
previously untold exploits, each comprising a
separate adventure offering brand new insights
into her past. The game takes place only a few
days after The Last Revelation, beginning at a
memorial service for Lara - her body has not been
found. After the service Jean Yves, Winston and
the family Priest, Father Dunstan, retire to Croft
Manor. As they collect their thoughts they reminisce
about some of Lara's past adventures, each of
which is introduced via FMV 'flashback' sequences.
The locations for Chronicles' four adventures
feature the city of Rome, a German U-boat, a small
Irish Island and a hi-tech tower block.
Each
episode has a unique focus and requires the player
to adopt a different strategy. The Irish levels
(played as the 16-year-old Lara) depend on the
use of cunning and guile rather than weaponry
to deal with their many puzzles and traps. The
U-boat has a 'X-files' feel, filled with action,
whilst the Rome levels comprise classic Tomb Raiding
adventuring. Finally, the Tower Block features
hi-tech systems that require stealth, strategy
and continual guidance from your companion, ZIP.
Chronicles consolidates the most popular elements
of previous Tomb Raider titles and also features
some familiar faces from its predecessors. Objectives
are clear and the linear nature of each adventure
enables goals to be easily identified.
The game
engine is modified for graphical improvement and
the smoothest gameplay yet. Environments feature
increased detail, improved lighting, a greater
number of characters and objects plus greater
levels of interaction with characters and objects.
Greater use is made of the inventory system and
more items may be collected to allow greater variation
on the 'combine' option. New features include
additional moves and miscellaneous animations
for Lara plus a wider variety of enemy animations.
A 'search' option for Lara is included, enabling
her to look through files, drawers etc. and take
any items of use. New weapons include a sniper
rifle and a grappling hook gun. New moves make
use of tightropes, suspended bars (Lara may swing
from bar to bar) and grappling ropes.
The combination
of bars and ropes requires the player to traverse
areas in a wider variety of ways than previously
seen. Enemy AI is extensively overhauled and Lara's
opponents now react to sound, allowing a 'stealth'
option to be implemented. Hand-to-hand combat
features where Lara creeps up behind enemies and
uses either a cosh or chloroform to disable them.
Line of sight issues are re-addressed so that
enemies are able to hide more effectively - Lara
will not lock on until the enemy is clearly visible
to the player. Lara has two new in-game costumes:
a 'Matrix' style catsuit with headset, plus an
SAS camouflage outfit. The game features a larger
amount of full motion video than seen in previous
Tomb Raider titles.
The PC
format of Tomb Raider Chronicles includes the
highly acclaimed Tomb Raider level editor as used
to create previous Tomb Raider adventures. The
system allows the user to create and play unique
Tomb Raider levels - in the same manner as the
Tomb Raider team.
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