CRYSTAL DYNAMICS RESTRUCTURE PAVES WAY FOR NEW ERA OF TOMB RAIDER

Crystal Dynamics has announced a significant organisational restructuring that has resulted in the departure of nearly thirty employees across multiple departments. The studio emphasised that this decision, though difficult, was undertaken to strengthen its operations and ensure the sustained progress of its flagship Tomb Raider title. The reorganisation aims to optimise resources and position the company for future creative endeavours, aligning its structure with the evolving demands of the gaming industry.

Today we've made the difficult but necessary decision to reorganize Crystal Dynamics' studios and teams. As a result, we've parted ways with just under 30 team members across various departments and projects as we restructure the company and business for our next generation. Crystal deeply thanks all of those impacted for their incredible talent, hard work, and dedication, which helped shape the studio in so many ways. We are committed to offering our fullest resources and support to you during this transition.

To our players - as the realities of the industry continue to evolve, we've made these painful choices as a way to optimize the continued development of our flagship Tomb Raider game, as well as shaping the rest of the studio to make new games for the future.

We appreciate the continued support of our players, our colleagues, and our partners during this transition and look forward to sharing the team's amazing new work with the world in the future.

Crystal Dynamics is presently developing the next Tomb Raider instalment using Unreal Engine 5, with Amazon Games acting as its global publishing partner. This forthcoming, currently untitled title is set to offer a single-player, narrative-driven experience that advances the ongoing journey of Lara Croft.

Tomb Raider on Unreal Engine 5