[ 29 May 2026 ]
Amazon Prime Video to film Tomb Raider live-action series in Girona
[ 28 May 2026 ]
Embracer Group readies new home for Crystal Dynamics and Tomb Raider
[ 27 May 2026 ]
Tomb Raider remastered collections reach estimated 336,000 Steam sales
[ 26 May 2026 ]
Tomb Raider live-action series shifts production from England to Spain
[ 26 May 2026 ]
Blaze selects Tomb Raider as Evercade's stand-out cartridge of 2024
CRYSTAL DYNAMICS TO ATTEND STATE OF UNREAL 2025
[ 27 May 2025 ]
At Unreal Fest 2025, Alyssa Reuter, Technical Art Director at Crystal Dynamics, will lead a focused session titled 'Technical Artist's Guide to Profiling in Unreal Engine' as part of State of Unreal on 5 June from 11:45 AM to 12:45 PM ET in South Session Room 5. The talk will explore essential Unreal Engine tools and custom workflows Crystal Dynamics has developed to diagnose and optimise in-game frame rate and memory issues efficiently.
In this session, Alyssa Reuter of Crystal Dynamics covers helpful out-of-the-box tools in Unreal Engine for diagnosing performance issues, engine modifications that Crystal Dynamics created to work more efficiently, and tools and pipelines the team made to quickly translate data into actionable recommendations. In addition, the session discusses common patterns to look for in profiles and how technical art can act on them.
Crystal Dynamics is currently working on a new multi-platform Tomb Raider game powered by Unreal Engine 5, fully supported and globally published by Amazon Game Studios. This as-yet-untitled game is a single-player, narrative-driven adventure that continues Lara Croft's story in the Tomb Raider series.

