archiving Tomb Raider one pixel at a time


Crystal Dynamics are seeking a Senior Camera Designer to help develop Tomb Raider. The Senior Camera Designer will be "responsible for designing, implementing, and fine-tuning the gameplay cameras and custom level camera and cinematic transitions to ensure a player's smooth and seamless journey through a rich and epic narrative experience."

Duties include working with the Lead Player Designer "to understand the direction for gameplay and solve how to best present gameplay to the player" and working with system designers "to ensure coordination between gameplay systems and their on-screen representation." The Senior Camera Designer will "conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving."

Prospective candidates for this role and a number of other positions within the studio are invited to apply on the official Crystal Dynamics web site.

Crystal Dynamics is an award-winning video-game studio responsible for creating and developing a formidable catalogue of games including Mad Dash Racing, Soul Reaver, Whiplash, Project Snowblind and more recently Marvel's Avengers and Tomb Raider. The studio is currently working on a new Tomb Raider game powered by Unreal Engine 5.

Senior Camera Designer on Tomb Raider