archiving Tomb Raider one pixel at a time

MATERIALS TECH ARTIST FOR NEW TOMB RAIDER GAME

Crystal Dynamics are seeking a Senior Shader and Materials Technical Artist "who has an eye for high-quality, best in class material creation for real-time PBR environments" to help develop Tomb Raider. Prospective candidates are invited to send in their demo reels to Crystal Dynamics on their official web site.

"This Materials TA will be working on a small but fiercely talented team to bring to life the key moments in our narrative stories, levels and experiences. The successful candidate will be able to create complex, highly-optimized node-based shader networks, and work closely with artists to ensure derived materials instances are intuitive to work with."

Crystal Dynamics is an award-winning video-game studio responsible for creating and developing a formidable catalogue of games including Mad Dash Racing, Soul Reaver, Whiplash, Project Snowblind and more recently development of the Tomb Raider franchise starring Lara Croft. The studio is currently working on a new Tomb Raider game powered by Unreal Engine 5.

Materials Technical Artist on Tomb Raider