GAME INFORMER'S
TOMB RAIDER BULLETS
Copyright 2010 www.tombraiderchronicles.com
[ December 6th 2010 ]
The
bullet points from Game Informer's unveiling of
TOMB
RAIDER are as follows. Here begins the first
adventure for a young and inexperienced Lara Croft
in a story which charts the journey of an ordinary
woman who finds out just how far she must go in
order to stay alive.
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Lara Croft is now 21 and fresh
from academy
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Tomb Raider will be rated
M for Mature
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Live action models won't
be making a return
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Tomb Raider is a reboot of
the brand, not only the series
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Tomb Raider is still an action
adventure title at heart, but Crystal Dynamics
refers to it fondly as an "action survival"
experience.
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Weapons to include a shotgun,
bow and pistols
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The lock on targeting system
has been replaced with a free aim system
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Base camps will provide a
means to fast travel and also offer Lara
Croft a location to combine items salvaged
during exploration
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Lara Croft will need to gather
food and water in order to survive
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Changing weather conditions,
Lara's physical evolution and influence
on the island itself are intended to keep
locations fresh when revisited
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"This
is a survival story. This is an origin story."
says franchise director Timothy Longo Jr. "Our
goal is to take a very human and relatable character
, and break her down before we rebuild her - to
put her through survival challenges and have her
come out a changed person, someone the player
will relate to.
"I think
the major difference between this game and the
old is the concept of smoke and mirrors,"
says studio head Darrell Gallagher. "There
was an illusion of freedom because of streaming
and loading that would pop you out in a different
location, but this is absolutely real. You can
literally go any direction that you see and carve
your own way to the finish line instead of being
guided."
"It was
important in the game to not only deliver the
character arc of Lara Croft emotionally, but to
deliver it in gameplay as well so the player gets
to grow into a hardened survivor." says experience
director Noah Hughes.
"As
the game unfolds, Lara will scavenge new tools
and gear that augment her abilities. Lara's athletic
prowess will also evolve. Some areas begin inaccessible
due to physical limitations or scarce supplies.
With the right skills and gear, however, the island
is Lara's for the taking."
Tag
Cloud: Tomb
Raider 9, Crystal
Dynamics, Lara
Croft, Game
Informer
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