Shadow of the Tomb Raider scores Google Stadia platform release
[ 06 Jun 2019 ]
Tomb Raider, Rise of the Tomb Raider and Shadow of the Tomb Raider on Google Stadia.
More
Tomb Raider UI and design style guide by Shay Casey
[ 19 May 2019 ]
Style guide on Tomb Raider user interface and identity design by game developer Shay Casey.
More
Microgaming unearths Lara Croft Temples and Tombs slot machine
[ 13 May 2019 ]
Lara Croft embarks on a brand new quest for ancient Egyptian treasure in new slot machine.
More

GAME INFORMER'S TOMB RAIDER BULLETS
Copyright 2010 www.tombraiderchronicles.com

[ December 6th 2010 ]

The bullet points from Game Informer's unveiling of TOMB RAIDER are as follows. Here begins the first adventure for a young and inexperienced Lara Croft in a story which charts the journey of an ordinary woman who finds out just how far she must go in order to stay alive.

 

-

Lara Croft is now 21 and fresh from academy

-

Tomb Raider will be rated M for Mature

-

Live action models won't be making a return

-

Tomb Raider is a reboot of the brand, not only the series

-

Tomb Raider is still an action adventure title at heart, but Crystal Dynamics refers to it fondly as an "action survival" experience.

-

Weapons to include a shotgun, bow and pistols

-

The lock on targeting system has been replaced with a free aim system

-

Base camps will provide a means to fast travel and also offer Lara Croft a location to combine items salvaged during exploration

-

Lara Croft will need to gather food and water in order to survive

-

Changing weather conditions, Lara's physical evolution and influence on the island itself are intended to keep locations fresh when revisited

"This is a survival story. This is an origin story." says franchise director Timothy Longo Jr. "Our goal is to take a very human and relatable character , and break her down before we rebuild her - to put her through survival challenges and have her come out a changed person, someone the player will relate to.

"I think the major difference between this game and the old is the concept of smoke and mirrors," says studio head Darrell Gallagher. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guided."

"It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor." says experience director Noah Hughes.

"As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking."

Tag Cloud: Tomb Raider 9, Crystal Dynamics, Lara Croft, Game Informer

Copyright (c) 2000 - 2019 Tomb Raider Chronicles
Copyright (c) 1996 - 2019 Square Enix Ltd.
Lara Croft and Tomb Raider are trademarks of Square Enix Ltd.
W3C
Twitter Facebook YouTube