Control
System
The
revamped control system provides intuitive
and fluid character movement. Dynamic
animation system puts focus on continuous
motion, giving Lara the ability to
seamlessly handle any obstacle and
interact dynamically with any surface.
Lara features many more realistic
animations than before, and she does
a lot of simple things from handling
odd angles during jumps, to moving
fluidly, to being free of a grid that
makes her both modern in look and
feel.
Crystal
Dynamics says Lara is all about
movement - It's fluid, fun, and constantly
tapping into the heart of the adventurer.
This new game functions differently
than any other Tomb Raider. Lara is
free-form in movement. She is completely
free of grids. She walks and runs
with a far smooth motion, independent
of a mathematical grid hidden beneath
the surface. The camera never fails
to keep up with Lara's acrobatic antics.
Crystal
Dynamics' goal for the in-game
camera was to let you control it manually
whenever you want to, but to ensure
that you'd never actually need to.
The camera assumes a third-person
position behind Lara for the most
part. The camera occasionally will
reposition itself slightly to give
a view of important objects you pass
by them.
Secrets
Unlike
previous games, when you beat a level,
you'll see a stat screen to see how
you did, but also to upgrade weapons,
unlock several vaults worth of unlockables,
including many alternative costumes
and neat-o items. Crystal
Dynamics estimates the completion
time to be roughly 10-12 hours.
However,
CD have said they have most likely
underestimated the time and the game
will take longer to complete. Perhaps
12-15 hours is a better guess. In
any case they are hoping to pack enormous
replay into the game with secrets,
alternative routes and multiple ways
to solve puzzles.
Release
Date
Spring
2006
Formats
PS2,
PC, Xbox, Xbox 360 and PSP.
All
versions of the game will fundamentally
be the same. However, Toby Gard has
confirmed that the Xbox and PC versions
of the game will have higher-res textures,
higher frame rate and faster load
times compared with the PS2 version.
There
will also be widescreen support for
the XBox version. However, Riley Cooper
has stressed that regardless of the
system you play, the game will be
equally brilliant on each. Toby Gard
has also confirmed the Xbox version
will "support a jukebox function which
will be fun in Croft Manor. You'll
basically be able to play a stereo
when training".
The
PSP version will most likely be similar
to the PS2 version although nothing
has been confirmed yet.
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