MOVABLE
BLOCKS FOR TOMB RAIDER
The
following files contain the "WAD" and "WAS"
files that are necessary to add a movable
block to the corresponding levels if you
don't want to use the TRwest and StrPix2
programs to add the movable block object
to your existing wads. If you want to add
the movable block to your existing wads
and to new custom wads, then you won't need
any of the files in the list below. You
will need the "Starter.zip" and "Block.zip"
files mentioned above. Each file contains
two files. Before moving them into your
trle\graphics\wads folder, be sure to preserve
your exiting files by renaming them or moving
them to a temporary folder. Once you have
place the files in the trle\graphics\wads
folder, you will find the "PUSHABLE_OBJECT5"
now available in your list of objects. This
is the "Movable Block." This is covered
in greater depth in the Tutorial.
StrPix3.zip
- A great program that can be used to extract
and modify the textures in an existing wad.
These textures are a complete different
set of textures than those you've been using
inside the Level Editor to place textures
on the floors, walls, and ceilings of your
custom levels. These are the textures used
to cover all of the objects in your levels.
Objects like Lara, baddies, dogs, etc..
If you already have this program then you
won't need to download it again.
STRPIX3
ZIP
TRwest.zip
- Another super program that allows you
to modify the objects in new or existing
wads. Want to include the Motorcycle in
your level that currently doesn't have the
Motorcycle available... then this is the
program for you. Start with an existing
wad and remove objects or add objects from
other levels. You can also start from scratch
and add only those objects to a wad that
you want to have in your level. If you already
have this program then you won't need to
download it again.
TRWEST
ZIP
IMPORTANT:
The "Movable Block" is the "PUSHABLE_OBJECT5"
in your list of objects. The library.wad
already includes all of the vacant slots
for pushable objects. They include PUSHABLE_OBJECT1
through PUSHABLE_OBJECT5. If you use this
new wad with a project created with the
library wad, the PUSHABLE_OBJECT5 (one of
the 5 pushable Globes in the Star Map Room)
will be replaced by the Movable Block object.
If your level has already used all five
of the existing Globe objects, you will
have to decide whether you want to reduce
them to 4 Globe objects so that you can
incorporate the Movable Block object, or
do without the Movable Block object in that
particular level.
IMPORTANT:
The new Movable Object (PUSHABLE_OBJECT5)
will work the same as the ones that you're
familiar with in the Tomb Raider games EXCEPT
for a couple of things. FIRST, Lara can
not climb up onto one of these blocks. The
Movable Blocks will likely be used primarily
to hide hidden areas and passages. Download
and play the Demo for an example. SECOND,
be careful not to place one of the Movable
Blocks where Lara can jump from a higher
area down onto the top of the block. If
she does this, she will end up trapped inside
the block. It should be fairly simple to
place the blocks in ways that will prevent
this from happening.
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