CRAFTING
THE ANGEL OF DARKNESS
Copyright © 2005 www.tombraiderchronicles.com
| Feb 16th 2001
Lara Croft Tomb Raider:
The Angel Of Darkness is, without
doubt, this year's most anticipated
title, propelling Lara Croft - the
most successful video-game character
in the history of the industry -
onto the Sony Playstation II and
PC platforms for what promises to
be a highly charged, action packed
and digitally re-rendered adventure
penned for a five year incubation
period.
The Angel Of Darkness
is a three part adventure that begins
in cosmopolitan Paris, where Lara
Croft arrives only to be framed
for a crime she apparently did not
commit, and begins a hasty retreat
through the dark Parisian underbelly
relentlessly pursued by the authorities
while attempting to piece together
a puzzle surrounding the conspirators
who seek her doom, vehemently led
by the unscrupulous Eckhardt. Weaponless
and without a penny to her name,
Lara must negotiate her way through
the initial segment of her adventure
combining a desperate acquisition
of apparel and hardware with a search
for five 14th century paintings
penned by the famous "Obscure Painter."
The architectural
majesty of the famous Musée du Louvre
in Paris will play host to a spectacular
robbery in Part II when Lara Croft
actions the theft of the 14th century
artworks to further her adventures,
drawn deep into the poignant bowels
of the catacombs rooted beneath
the city where her traditional Tomb
Raider skills will be resurrected
by a series of mind-bending puzzles
and action-packed, death-defying
leaps and jumps. Core Design's second
playable character, Kurtis Trent,
joins forces with Lara Croft and
they both advance their challenge
for beneficial resolution with the
recovery of the five antique paintings.
The surgical-steeled
schematics of high-tech industry
is sown into the game-play broth
as both Lara Croft and Kurtis Trent
travel to Prague, Eastern Europe,
for the third and final part of
their adventure and descend into
the monstrous Strahov Complex for
a final showdown with Eckhardt.
Here the first episodic adventure
of Tomb Raider Next Generation will
conclude. Adventures involving the
new AI character Kurtis Trent are
likely to spawn from The Angel Of
Darkness in the form of a spin-off
video-game series - such is the
depth and historical content Core
Design have sown into their first
additional playable character; although
no official confirmation has been
made. Core Design will expand the
interactivity of The Angel Of Darkness
by offering downloadable components
such as character development and
plot details via the web, although
the studio dispelled earlier rumors
about their internet update strategy
by stating that the games themselves
will not be made available online.
The Angel Of Darkness
will also sport more role playing
elements in the form of attribute
development, which awards more diligent
players richer content and improves
Lara's skill and dexterity the more
she performs specific actions. Rather
than allowing players to tweak the
game's characters to their liking,
certain actions - such as running
and sprinting - will automatically
become more effective the more a
player performs them. This allows
Core to include areas in the game
that are accessible only by characters
of a certain proficiency level.
The Lara Croft model
has undergone extensive digital
surgery and her current 500-polygon
skeleton has been shed for a 5,000
polygon external chassis, affording
an improved fluidic appearance that
will catwalk gamers with a more
organic and human feel. Environmental
architectures and game-play schematics
have been redesigned from the wire
frame up with Core Design gearing
up to exploit the PS2's huge terrain-based
polygon capabilities to render more
depth, texture and response to its
levels.
Lara Croft Tomb Raider:
The Angel Of Darkness has initially
been slated for a November 2002
release, although we suspect mandatory
teasing will see the game commercially
available sometime in December.
During a visit to the Derbyshire-based
studios last year, we noted a Microsoft
XBOX Developers Console in Next
Gen Mission Control, but to date
no official confirmation has been
made as to whether this platform
will host Tomb Raider. Sony Playstation
II and PC platforms are the only
confirmed consoles.