THIEF
DEADLY SHADOWS ANNOUNCED
Eidos
plc, one of the world's leading
publishers and developers of entertainment
software, today announced that Ion
Storm has incorporated both first
and third person playable points of
view for gamers in the upcoming Spring
2004 release of Thief
Deadly Shadows.
The
long-awaited game is the third installment
in the action stealth series originally
created by Looking Glass Studios,
and it is currently in development
for the Xbox video game system from
Microsoft and PC.
In
Thief Deadly Shadows, gamers will
be able to play in either third person
or first person perspectives, and
shift seamlessly between each on the
fly. The new third person perspective
will further immerse players into
the role of Garret - the master Thief.
Sneaking
through darkly lit environments, stealing
riches and ambushing unwary targets
in third person presents a new, visceral
gaming experience to the Thief franchise.
Still, the tension fuelled gameplay
in classic Thief first person view
is there for returning fans of the
series and newcomers alike.
Ion
Storm's trademark dynamic lighting
and shadow technology manifests in
Thief Deadly Shadows new levels of
depth and tension to the game's environments.
Characters and objects cast real shadows
that effect stealth gameplay, requiring
the player to manipulate darkness
and light to create your own shadows
to hide in.
"Thief's
groundbreaking gameplay laid the foundation
for the popular action stealth genre,"
said Matt Gorman, Brand Manager at
Eidos. "Thief: Deadly Shadows revisits
these roots and broadens its gameplay
with the addition of the cinematic
third person perspective and Ion Storm's
dynamic lighting and shadow technology."
In
Thief: Deadly Shadows, gamers once
again take on the role of Garrett,
a master thief. Garrett is rarely
seen, never caught and capable of
breaking into the most ingeniously
secured places. Garrett steals from
the wealthy and gives to himself,
making his living in the dark and
foreboding City.
Preferring
to be left alone to ply his trade,
prophecies of an impending Dark Age
dictate a different plan for the thief.
In Garrett's efforts to prevent this
approaching Dark Age, he has inadvertently
roused an ancient hidden evil. Without
allies, Garrett finds himself standing
alone between the City and the forces
that would crush it.
|