THE CULTURE AND
HISTORY OF VIDEO GAMES
Copyright 2002 www.tombraiderchronicles.com Source:
Game On Press Release
[ March 14th 2002 ]
Game
On is the first major exhibition to explore the
vibrant history and culture of video games from
1962-2002. This highly interactive exhibition
examines the game design process from conceptual
drawing through to the finished game and identifies
the key creative people who make them. It will
explain the developments in hardware technology
from the colossal computers of the early 1960s
to the recent consoles like X-Box, Game Cube and
Playstation 2, illustrating how content and technologies
need each other to move forward successfully.
The influence
games have had on culture in Europe, North America
and Japan will be explored, and a series of eight
new commissions by contemporary artists, architects
and designers responding to games, complements
the show. This comprehensive exhibition is divided
into 16 sections:
Section
1: Games
This
section explores the early history of arcade games.
In 1962, Steve Russell a researcher at MIT (Massachusettes
Institute of Technology) designed a game called
Space War! on the DEC PDP-1 computer, the first
game to be developed on a computer with a monitor,
which will be included in the display with the
original paper tape code of the game - the first
piece of game software? A range of rare vintage
arcade games will be shown, such as the first
manufactured arcade game Computer Space (1971)
and Pong (1972) both developed by Nolan Bushnell,
founder of Atari. Other major playable games from
this period - Space Invaders (1978), Asteroids
(1979) and Pac-Man (1980) - will also be included,
along with rare ephemera such as original publicity
materials and early merchandise.
Section
2: Game Consoles
This
section explores the story of game consoles from
1972 to the present day. It describes and displays
the range of machines produced by Atari, Sega,
Nintendo, Sony, Microsoft and others, which have
brought gaming into the home over the last 30
years. Visitors will be able to play and see some
of the key consoles, including the first one made
for the home - the Magnavox Odyssey (1972). Following
the exhibition tour, these consoles will form
a unique permanent collection at the Museum of
Scotland.
Section
3 : Game Families
This
section looks at the world of games and examines
where the impetus for different kinds of gameplay
has come from. With 35 playable games, this area
is divided into three main parts and follows the
classification of games families devised by the
Le Diberder brothers in their book L’Univers des
Jeux Video
"Thought
Games" which have their origins in traditional
board games and text adventure books including
Puzzle Games (Mr Driller), Classic Games (Chess),
Adventure Games (Secret of Monkey Island) and
Role-Playing Games (Dragon Quest).
"Action
Games" in the following categories: Reflex Games
(Parappa the Rapper), Racing Games (Indy 500),
Football Games (FIFA Soccer), Shoot Em Ups (R-Type),
Fight Games (Virtua Fighter 2) and Platform Games
(Pitfall).
"Life
Simulations Games" including Military Strategy
Sims (Metal Gear Solid 2), Sports Sims (Football
Manager), Flight Sims (Microsoft Flight Simulator),
Complex Sims (Sim City) and games such as Ultima
which are played within persistent online worlds.
Section
4: The Making and Marketing of Games
The game
design process from concept drawing to packaged
product is examined in this section, focussing
on five of the most important games of recent
times: Grand Theft Auto 3 (Rockstar Games), The
Pokémon phenomenon (Game Freak), The Sims (Maxis),
Tomb Raider (Core Design) and Final Fantasy (Square).
Each display will include never previously exhibited
original artworks of character sketches and environmental
designs. Some of the key creative thinkers behind
the games including Will Wright (The Sims), Satoshi
Tajiri (Pokémon), and Yoshitaka Amano (Final Fantasy)
will also be profiled.
Section
5: Games Culture - Europe
This
thematic section looks at the way games reflect
and influence wider culture. Key areas for consideration
are the debate over violence, the role of the
independent game company and the influence of
sport on games. Playable games include Mortal
Kombat II, Castle Wolfenstein 3D and NFL Blitz.
Also explored are some of the key game developers
in North America and Europe. Playable games will
include Deus Ex (USA), Rayman (France), and Max
Payne (Finland). Consideration will also be given
to game culture in what is often referred to as
ROW (rest of the world) ie inAfrica, Asia ,Australia
and Latin America.
Section
6: Games Culture – Japan
This
section looks at what is distinctive about the
Japanese contribution to games and includes displays
on the influence of manga (comic book art) and
anime (cartoons). Playable games will include
a version of Dragonball Z and SailorMoon. Other
important areas of Japanese game culture featured
are dating games and life simulations. One of
the most well known dating games in Japan Tokimeki
Memorial will be shown in the exhibition alongside
train driving simulation game Go by Train. Japanese
games have been distributed worldwide and this
section considers how games are culturally converted
or localised for overseas consumption. The exhibition
compares these differences in character design,
landscape and music in games.
Section
7: Character Design
Game
characters have had a significant profile since
Pac-Man was launched in the ‘80s. In this section,
the development of two of the most important game
characters: Sonic and Mario will be explored,
and in particular, the role of their creators,
Nintendo’s Shigeru Miyamoto (Mario) and Sega’s
Yuji Naka (Sonic). Visitors will be able to play
two of the most important games associated with
these characters Super Mario Bros and Sonic the
Hedgehog.
Section
8: Kids Games
The rich
history of games designed for children is explored
in this section. Playable games include Hey You!
Pikachu and MsPacMan.font-size: 11.5pt;font-family:Arial'>
There will also be a display of hand-held games
and a collection of portable gaming systems, including
the GameBoy and MB Microvision. A lounge area
has been created for 3-5 year olds to play recently
released games.
Section
9: Sound
Sound
is one of the most important aspects of game design.
This section will explore early music from the
8, 16 and 32 bit eras, sound effects and composed
music for games. Visitors will be able to play
games that have taken music as their theme including
Rez and Space Channel 5. The area devoted to composed
music will explore the work of Koichi Sugiyama,
one ofJapan’s leading composers who has written
music for the Dragon Quest series of games and
it will also explore the work of the prolificUK
game composer Richard Jacques. Game trailers (Full
Motion Videos) which include sound tracks by contemporary
musicians will also be shown in this area. Many
well know music stars have been involved with
making music for games, including David Bowie,
the Chemical Brothers and Robbie Williams.
Section
10: Cinema
Games
have often been closely associated with film.
This section looks at examples of links between
the two media with playable arcade games including
Star Wars (Atari) and Tron (Bally Midway), and
more recent console based hits renowned for their
dynamic game play include Golden Eye and Star
Wars Rogue Leader. Many films have been developed
from games. Original film posters from Super Mario
Brothers, Final Fantasy and Tomb Raider will be
included along with clips from film sequences
which have emulated some of the visual styles
associated with games. Game designers have looked
to film as a source of inspiration and some games
are increasingly becoming more filmic. Here we
will explore the work of Japanese game designer
Hideo Kojima who has used a range of cinematic
techniques to create drama and suspense in his
recent Metal Gear Solid games.
Section
11 : Multi-player Games
With
the arrival of the network, multiplayer online
gaming has become one of the most important gaming
trends of recent times and has changed the landscape
of PC, console and arcade based gaming already.
This section looks at the most popular online
games, which are often played by many thousands
of people simultaneously. The exhibition explores
the social aspects of online game play and at
the development of online communities. A changing
programme of online games will be shown during
the course of the exhibition featuring the best
of online and console based multiplayer games.
Section
12: Resources
Visitors
will be able to access some of the best game web-sites
and look at popular game magazines.
Section
13: Contemporary Arcade Games
This
section includes a selection of some of the most
exciting recent arcade games including the dance
game Dancing Stage and the motion sensing game
sword fighting game Tsurugi.
Section
14: The Future
A range
of emerging technology and content trends will
be showcased, giving some indication of the shape
that gaming may take over the next decade and
will include Japanese "communication games", Sony
Magi-cam, an interactive games interface from
Sony, and the latest 3rd generation phone technology.
Past visions of Future technology including the
Vectrex Imager and the Nintendo Powerglove will
also be shown.
Section
15: Screening Room
Recent
television documentaries will be screened here,
along with a selection of game influenced pop
videos, FMV’s and Machinema (digital movies created
by online game players). Also, games that are
released during the course of the exhibition on
the Playstation 2, X-box and GameCube platforms,
will be playable here.
Exhibition
Book
Game
On: The History and Culture of Videogames includes
essays by leading commentators on computer games
including Steven Poole, J.C Herz and Henry Jenkins,
published by Laurence King. Price Ł19.95 (188
colour illustrations) accompanies the exhibition.
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