TRC PROFILES -
WHO IS GARY READING...?
Copyright 2002 www.tombraiderchronicles.com
[ February 26th 2002 ]
Aore
Design's newly acquired front man Gary Reading
- appointed PR Manager following the departure
of Susie Hamilton after her eight year tenure
- stops by to talk to tombraiderchronicles dot
com on life within the ranks of Derbyshire's famous
game developers and the auspicious home of Lara
Croft.
- Who
is Gary Reading?
Hi, I
am Gary Reading; I'm 27 and have led a bit of
a nomadic life. Starting off in Barrow-In-Furness
in 1974, I quickly moved to Malta and from there
to Holland, Germany, Scotland, Wales, back to
England and have lived in about 9 different places
here. Up until 18 months ago I lived in London
but came to Derby after an accident that left
me with a broken leg and ankle. I've worked in
a few areas of employment - I've been a carpenter,
retail manager, store detective and of course
now I'm a PR manager.
- When
did you come to Core Design?
I've
been at Core Design since October last year so
for any of you that might have emailed the previous
PR manager Susie Hamilton in August or September
then that's why your reply might have been a little
slow in coming back to you. Sorry!
- Why
Core Design?
My connections
with Core Design go back a few years as my brother
has worked on various titles that Core have released.
If you look closely on the "credits" you'll see
the name David Reading. Through him I got to know
a lot of the guys and became very jealous of how
much they enjoyed their jobs and also the environment
in which they worked. Strangely, I used to do
business with Jeremy Heath Smith and his brother
Adrian Smith and when I heard that the job had
become available I couldn't get my CV in quick
enough.
- What
do you make of the Lara Croft phenom?
The Lara
Croft phenomenon is daunting to say the least,
of course I knew of her before I joined the team
but I had no idea to what extent the fans cared
and respected Lara. I've had to study her background
intensely as so many of you real fans have such
an in depth knowledge of her life, and lets face
it no-one likes to get something wrong do they?
The sales figures and world wide recognition of
her is something that any designer dreams of and
here at Core we are lucky that one of our creations
has done so well. We are very proud of her.
- Why
do you think it works?
The Tomb
Raider success I feel is down to several factors.
Firstly the introduction of a female character
at the time was incredibly innovative; also the
3d aspect of the game, enabling a roaming environment
was something that excited gamers everywhere.
Also because it's not a pure shoot 'em up the
gamers care about the character and do their best
to help her survive rather than just going in
all guns blazing. The puzzles created a mental
challenge and also the games are genuinely difficult
meaning that people play it longer and therefore
they get more involved in the game. There isn't
one area that we could say caused her success,
it was a multi-layered attraction made by a very
talented and dedicated team.
- What
is your favourite Tomb Raider?
My favourite
Tomb Raider is -Tomb Raider II
- What
changes would you like to make at Core Design?
It's
very difficult for me to say what changes I'd
like to see at Core, probably the same as everyone
else, more money and fewer hours.
- How
easy has it been to fill Susie's shoes?
One of
the most difficult aspects so far has been filling
Susie's shoes. She did an incredible job and is
well known throughout the industry. She was in
it for years and got to know so many contacts
worldwide, she certainly made it easier for me
when I came here, and everything was in place
already. We are two very different people so as
much as I'd like to compare myself to her I couldn't
as we are so different and she was so good - I'll
get there one day.
- Do
you intend Core Design to be your final career
stop?
Now I'm
here at Core they'll have to send in the troops
to get me out. I have never had a job like it
and don't want to change it - ever! It's a friendly
buzzing place to work where logic and artistic
license stand side by side with people that are
fun and interesting. What more could anyone ask
of their workplace..?
Mind
Bytes - We Say, You Say...
- We
say potato, you say...?
..."Chips"
- We
say assault, you say...?
..."I
was at home with the wife officer...honest!"
- We
say Paramount, you say...?
..."Angelina"
- We
say Next Gen, you say...?
..."No
comment, for now!"
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