LARA CROFT, LIVE
AND EXPOSED
Copyright 2000 Computer & Video Games
[ October 21st 2000 ]
Let's
start with the issue of Lara's demise. The game
takes you by surprise by kicking off at a memorial
service for Ms Croft who went missing at the end
of her last action-packed adventure. So while
she's presumed dead, Jean Yves and Father Dunstan
are staying round her house reminiscing about
their adventures. Each of the flash backs turns
into an adventure - meaning you get four very
different Lara Croft outings for your money this
time around.
The first
adventure is in Rome, where Lara makes her way
through the glorious 3D city generally learning
what does what, with guest appearances from Larson
and Pierre from the original Tomb Raider game
all those years ago. The art guys have really
gone to town in Rome, recreating the detail-rich
architecture in all it's glory. It may not be
quite as spot on as Metropolis Street Racer for
accuracy, but it's just as pleasing to the eye.
From there it's onto a U Boat for an adventure
like something out of the X Files. It's all very
dark and sinister, but not as sinister as the
way they've hidden Lara's luxurious curves in
an artic costume. Fear not though, because from
here you go back in time once more to when Lara
was sixteen in a Famous Five style adventure on
a spooky island. It all rounds off with the final
episode in a high tech tower block. Think Perfect
Dark with Lara Croft, and you're getting warm,
complete with Lara in a saucy black cat suit using
stealth to complete tasks.
There's
been some grumbling that the Tomb Raider series
hasn't moved on appreciably since the first one.
Fair point, maybe, but when someone buys a Tomb
game they generally want the same mix of atmospheric
exploration, death-defying platform action and
mammoth puzzle-busting that made the first one
such a blockbuster success. And so, more or less,
that's what you get here too. In Chronicles, though,
there is a noticeable addition of stealth to the
tried and tested formula. After seeing it work
so well in Metal Gear Solid and the Syphon Filter
games, Core have decided to make Lara one sneaky
babe.
She can
now creep around and use either chloroform or
the subtle option of a baseball bat to render
people who get in her way unconscious. Ropes also
play a bigger part in the game. Revelations let
you swing on them or climb them. Chronicles goes
one step further and lets you walk across them
like a circus performer. You have to use the D
Pad to keep Lara steady as she tightrope walks,
usually with a huge drop or bed of spikes underneath
to kill her should she make any mistakes. Core
are banking on these features and the new approach
to the level design to satisfy all Lara's fans
out there. So what else has happened in the twelve
months since Lara last braced our TV's ? The game
engine has been modified to give the graphics
a bit of a workout in the good looks gym. And
unlike engine modifications that have happened
before, you will notice the differences, especially
in close up shots of the characters. The game
play has been tidied up as well as to try and
give a smoother game play experience.
After
seeing the success that Doom and Quake achieved
by releasing a level editor, Core are following
suit allowing PC owners to design their own Tomb
Raider levels. These can then be submitted to
a web site for others to download and play on.
Bearing in mind when Quake did it, you saw maps
as varied as Doctor Who, Mario Castle and Matrix
levels, the only limit is players imagination.
If it's done properly, and the net community runs
with it, this could bring a whole new lease of
life to Chronicles, even after you've finished
the main game. We like.
Despite
the near disastrous effort that was Tomb Raider
on the Dream cast which sold less than 30,000
copies in it's first six months, Core are going
to release a version for Sega box, but this time
they won't be doing just another lame conversion
of a play station game, they are promising to
really push the DC's power. We haven't seen anything
yet, but we are told they are using a much faster
version of the engine than last time, making Chronicles
smoother, while a new lighting system makes everything
look more like a Dream cast game than a conversion
from an inferior machine. Atmosphere is created
by the use of moody shadows, perfect for big scares
when something jumps out at you, while a new rendering
engine tweaks the 3D engine to a max. Core are
also promising that Lara herself will be the best
looking one yet. The overall result should be
their DC's first true Tomb Raider experience and
could do a lot for the platforms popularity.
Releasing
a Tomb Raider game in time to fill Santa's sack
has never done Core sales any harm, regardless
of how good the game is, and this one will sell
like stink, no matter what anyone says. Lara's
last PS1 outing really ought to be an adventure
to remember, and it certainly shaping up to be
just that, if you're a Lara virgin. But for those
of us who are familiar with Lara's every nook
and cranny, it remains to be seen if there's quite
enough new here to hold our attention. The new
features are all looking good, but if you've played
four Tomb Raiders already, it's gonna take something
special to keep you hooked to the end. So we'll
reserve full and final judgement till our review.
Meanwhile, if you're still chewing over the Lara
death mystery.....here's some food for though....there's
a new PS2 Raider planned for next year, which
means she can't really be dead. Surprised ? No,
we weren't either.
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