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EIDOS RELEASES
ONLY OLYMPIC 2002 TITLE
Copyright 2002 www.siliconvalley.com
[ February 2nd 2002 ]
To ski
like Picabo Street or Stefan Eberharter, all you
need is a stout heart, fiery Olympic spirit and
a good set of...thumbs. Those with zero athletic
ability still can experience the rush of swishing
down the treacherous slopes of the 2002 Winter
Games by simply turning on the television and
firing up a video game.
About
a week before the Games begin on Feb. 8, software
publisher Eidos Interactive will release the only
officially licensed video game of the 2002 Winter
Games, called Salt Lake 2002. Designed for the
Sony PlayStation 2 and IBM-compatible personal
computers by the British game company Attention
to Detail, Salt Lake 2002 has the thrills of the
Games without the torn ligaments.
It puts
the player in six events from the men's Alpine
downhill to the two-man bobsled. "The people who
don't know Salt Lake and can't go to the Games
get to see exactly what it was like," said Nigel
Collier, the game's executive producer. "Even
when the Olympics are finished, they can go back
and play it whenever they want."
The game
- which retails for between $30 and $50 - not
only tries to capture the exhilaration of lifting
off the men's ski jump or banging against the
sides in the two-man bobsled track, it also re-creates
some of the real competition venues down to the
Olympic banners. Areas such as Utah Olympic Park,
Deer Valley Resort and Park City Mountain Resort
are detailed with every bump and undulation.
To do
that, developers sent teams to Salt Lake City
three times over the course of 18 months, videotaping
every venue in the game. They also used satellite
information and global positioning system data
to reproduce each course so the moguls and dips
are accurate in height to within 2 feet. And they
took digital pictures of every building, gate,
banner and fence to put them in the game. "It's
pretty cool," said Chris Gibbs, managing director
of Attention to Detail, which produced a similar
video game from the Sydney 2000 Summer Games and
is now working on a version for the 2004 Athens
Games. "A lot of that goes over the player's head,
but it's in there. It has a high degree of detail."
Programmers
also turned to British winter sports athletes
to record their movements so the way a skier crouches
or the ski jumper sails through the air looks
realistic. They do that by outfitting the person
in a special suit and videotaping them on a system
that can capture movement in a computer. "We actually
built a ski slope in the motion capture studio.
We built train tracks that we put a bobsleigh
on," Collier said. "We also elevated athletes
in a harness and literally made them fly through
the air."
To see
those aching crashes down the hill, the game has
cameras placed in the same spots as those for
the actual TV broadcasts, and the player can replay
every tumble and twist. The designers recorded
more than 10,000 phrases from two BBC commentators
who make snappy remarks about what happens on
screen.
What
the designers could not use were real athletes'
names because most of the more popular Olympians
already have exclusive licensing deals for other
products. But while nailing down the look and
feel of the upcoming Games was important, Collier
said the top priority for Salt Lake 2002 was making
the game fun. "And you can experience the Olympics,"
he said, "without actually being there."
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