VIDEO GAME GRAPHICS
IN REVOLT
Copyright 2002 Centaur Communications Ltd
[ January 9th 2002 ]
Exhortations
to broadcasters to unleash the talent of the graphics
community have not fallen on deaf ears. Last year's
survey revealed a community not only itching to
be included in all areas of broadcasting, but
also to embrace the new technology flooding on
to the market. Despite concerns about falling
budgets, it looked like a good year ahead for
the image-makers.
2002
shows the usual rise in budgets, though not at
the usual rate; last year an average 30-second
title sequence came in at GBP11.5k. In 2000 it
was GBP10.6k and the year before GBP9.6k. In 2002
it's GBP12k. So this year has seen the smallest
rise in three years. But, perversely, the industry
isn't so worried about budgets this year; instead
it's the politics of the business that are bothering
respondents.
The
pitching process is the bone of contention for
many. Comments range from annoyance at the lack
of understanding among clients as to how much
work is involved in a pitch to expressing how
difficult it is to compete for work for the BBC
when most ends up being done by BBC MediaArc.
As one designer commented, "Uncle Greg puts pressure
on them to use their own facilities, and we can't
compete with that."
Part
of the growing problem, say our respondents, is
the amount of time spent pitching in relation
to the time spent actually working on jobs. Head
of design at Liquid TV Tim Varlow concedes that
competition ups the ante and improves the quality
of work. But he also feels that "you lose design-time
even if you're successful, because you're having
to pitch more ideas to compensate." And instead
of pitching against three companies, it's now
six, which means coming up with more answers to
a brief to increase your chance of winning.
Richard
Markell's Red Pepper had to close last year, but
staff joined forces with XTV. His grievance about
clients concerns a certain level of respect: "We
did a pitch recently and found out that we hadn't
won it via e-mail. It shows the value they place
on you."
And what
kind of work are they pitching for? Well, last
year, broadcast jobs were up 10% and accounted
for 40% of overall work, and that's gone up only
1% this year. Film jobs in 2001 were at 12%, but
this year have dwindled to 9.5%. A reason could
be that straightforward facilities (once pure
cut-and-pasters) are doing a lot of graphics work
on big films like Harry Potter and Tomb Raider.
Having access to the "big guns" of effects, like
Inferno and Flame, makes it sensible for a director
to get the post-house to supply generic graphics
for features.
In other
areas, corporate work is up 3% from last year
to 20%, and new media, not yet grown to its potential,
is up 6% to 18%
2001
not only saw the demise of Red Pepper but also
of Refinery (nee Aldis Animation). The companies
cited similar reasons for closure: cashflow and
smaller budgets coupled with a general malaise
in the industry. Ex-Refinery employees Phil Dobree
and Will Rockall have moved into CTV and become
Jellyfish Pictures; Dobree says having half the
overheads means charging half the rate. Refinery
closed partly because, "although we were quite
busy, we weren't getting the rates we needed to
cover our costs, which is the danger of being
in between a small and a large company," he says
. He
plunges into the pitching debate, however, by
demanding that pitches should be paid for. "You're
basically pitching all year round for little work,
and people like Lambie Nairn don't pitch unless
they get paid, which is fair." Indeed. Not a new
argument but one backed up by many of the smaller
and medium-sized outfits
On a
brighter note, there's a consensus that clients
are going for talent rather than technology. BDH's
John Durrant remarks that "people are much more
important than what equipment they are using.
Ideas and approaches are higher priority for our
clients." And Finn Brandt of Brandt Animation
adds that "clients are slowly realising that cheap
European deals are not always as attractive in
reality. The business has become focused on talented
people rather than black boxes and rates."
It's
always been people rather than hardware, thinks
Dobree: "that was something the facilities did.
Everyone's got more or less the same kit, depending
how much money they've got." According to the
survey, the most common software is Adobe After
Effects, closely followed by Maya and Discreet's
Studio Max. But there's also a big increase in
people using Flash, which shows up in the expanding
work in new media. Cost may partly explain low
numbers of Infernos and Flames, but it's probably
also because of post's stronghold in that kind
of work.
Ratecards
are a law unto themselves, as usual, as many stick
to the old unspoken agreement to avoid undercutting.
As Varlow puts it, "it would be a disaster. It
backfires on everyone, including clients, because
people either go over-budget or can't deliver
the standard required because of a lack of money."
This view, however, doesn't hold for most respondents,
with over three-quarters saying that discount
deals are increasing.
And agreeing
not to undercut doesn't stretch to DVD work either,
apparently: though production continues to grow,
budgets are lower. At The Pavement, Lloyd Shaer
finds high-end work has increased, but "unfortunately
budgets have decreased. Competition from low-end
companies has fuelled the undercutting war - which
goes on." And then there's copyright. The broadcast
production community has been wrestling with the
issue for some time, and now the question of repeat
fees and who owns the material is something niggling
the graphics producers too. At Jellyfish Dobree
has built models and completed a job in the expectation
of repeat work, only to find clients taking his
models and work to someone else; "you don't own
the models, and there are no repeat fees. We get
really stitched up in that area. It means you're
just a service, and makes it very hard to grow
in the future."
The
consensus seems to be that the industry needs
guidelines to protect companies and clients alike.
One md says that working on a speculative basis
without protection is "an increasingly immature
way of working for supposedly professional businesses
that want to be taken seriously. We're basically
a service industry that hasn't grown up yet."
What's
needed, says Dobree, is someone with the time
and the enthusiasm to organise everyone round
a table, but he ruefully adds that no one has
the time, they're too busy pitching. And other
graphics producers echo the idea that if everyone
from the sector could get round a table, a consensus
on working practices, even a union could be realised...
Up the revolution!
|