Copyright 2001 | Source Microsoft Corp

[ December 29th 2001 ]

As demand for Xbox continues to grow, so does the portfolio of games available for Microsoft Corp.'s future-generation video game system. By the end of this year, 38 games will be available for Xbox enthusiasts, nearly double the number developed for Nintendo's GameCube, Microsoft reports today.

An immediate hit with consumers since its Nov. 15 launch, Xbox also is proving to be a hit with developers. "We're ecstatic about the support we're seeing for Xbox," said Robbie Bach, chief Xbox officer at Microsoft. "Since day one, game developers have been excited about how easy it is to bring their creative visions to life on Xbox. Now the gamers are the ones benefiting, with a great choice of great games in all the key categories."

Recent additions to the Xbox portfolio include Max Payne from Take-Two Interactive Software Inc.; NHL 2002 from Electronic Arts; Star Wars Obi-Wan from LucasArts Entertainment Company LLC; and Azurik: Rise of Perathia and Nightcaster from Microsoft Game Studios. They join such games as Microsoft Game Studios' Halo and Project Gotham Racing and Tecmo Inc.'s Dead or Alive 3, which have been among the best-selling games this holiday season.

"Our stated goal was to deliver 30 titles by the holiday season," Bach said. "We're happy to be able to exceed that goal. But then, gamers around North America who have purchased an Xbox have been telling us that it has exceeded their expectations in every way."

The games will keep on coming in 2002. The first quarter of the year is scheduled to offer many new games, including such anticipated titles as NBA Inside Drive 2002 and Blood Wake from Microsoft Game Studios, Genma Onimusha from Capcom, Tony Hawk's Pro Skater 3 from Activision and Blood Omen 2 from Eidos Interactive Ltd.

Microsoft is shipping more than 100,000 units per week to North American retailers through the end of year, putting the system on target for Microsoft's goal of delivering between 1 million and 1.5 million units for 2001. Xbox is the only system being manufactured in proximity to U.S. retailers, accelerating the manufacturer-to-retailer cycle.

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