XBOX EXPANDS VIDEO
GAMES PORTFOLIO
Copyright 2001 www.tombraiderchronicles.com |
Source Microsoft Corp
[ December 29th 2001 ]
As demand
for Xbox continues to grow, so does the portfolio
of games available for Microsoft Corp.'s future-generation
video game system. By the end of this year, 38
games will be available for Xbox enthusiasts,
nearly double the number developed for Nintendo's
GameCube, Microsoft reports today.
An immediate
hit with consumers since its Nov. 15 launch, Xbox
also is proving to be a hit with developers. "We're
ecstatic about the support we're seeing for Xbox,"
said Robbie Bach, chief Xbox officer at Microsoft.
"Since day one, game developers have been excited
about how easy it is to bring their creative visions
to life on Xbox. Now the gamers are the ones benefiting,
with a great choice of great games in all the
key categories."
Recent
additions to the Xbox portfolio include Max Payne
from Take-Two Interactive Software Inc.; NHL 2002
from Electronic Arts; Star Wars Obi-Wan from LucasArts
Entertainment Company LLC; and Azurik: Rise of
Perathia and Nightcaster from Microsoft Game Studios.
They join such games as Microsoft Game Studios'
Halo and Project Gotham Racing and Tecmo Inc.'s
Dead or Alive 3, which have been among the best-selling
games this holiday season.
"Our
stated goal was to deliver 30 titles by the holiday
season," Bach said. "We're happy to be able to
exceed that goal. But then, gamers around North
America who have purchased an Xbox have been telling
us that it has exceeded their expectations in
every way."
The games
will keep on coming in 2002. The first quarter
of the year is scheduled to offer many new games,
including such anticipated titles as NBA Inside
Drive 2002 and Blood Wake from Microsoft Game
Studios, Genma Onimusha from Capcom, Tony Hawk's
Pro Skater 3 from Activision and Blood Omen 2
from Eidos Interactive Ltd.
Microsoft
is shipping more than 100,000 units per week to
North American retailers through the end of year,
putting the system on target for Microsoft's goal
of delivering between 1 million and 1.5 million
units for 2001. Xbox is the only system being
manufactured in proximity to U.S. retailers, accelerating
the manufacturer-to-retailer cycle.
|