TOMB RAIDER THE
RIDE UPDATE FROM PKI
Copyright 2001 www.tombraiderchronicles.com |
Source Paramount Pictures
[ December 21st 2001 ]
For centuries
thrill seekers have been in search of the ultimate
adventure. Now, for the first time any where in
the world, guests will explore the mysteries and
wonder of Tomb Raider The Ride. Tomb Raider The
Ride is the most ambitious project in Paramount's
Kings Island's 30-year history. This remarkable
attraction was fully designed "in-house" by Paramount
Parks Design and Entertainment Team under the
expert direction of Anthony Esparza, senior vice
president of design and entertainment.
Once
the plan of the attraction is complete, it is
up to the Paramount's Kings Island team of David
Focke, vice president of construction & maintenance,
Sam Adukiewicz, manager of design & construction,
and Jeffrey W. Gramke manager of engineering to
bring this amazing new attraction to life. Many
other contractors are involved in the project
including the masters of theming the Webber Group
as well as the special effects wizardry of Technifex.
David
Focke, VP, Construction & Maintenance: "It is
always exciting working to create an attraction
that will entertain and thrill our guests. Tomb
Raider certainly has the entertainment and thrill
aspects, but also the element of surprise. There
are four major classifications of the characteristics
of an amusement ride. They include the ability
to: thrill - like roller coasters and free-fall
rides; entertain - like dark rides, train rides,
attraction pre-shows; disorient - like the scrambler
or the monster; and get wet - like flume rides
or river rapid rides; or combinations of all of
these. Tomb Raider The Ride has all four!"
Sam
Adukiewicz, Manager, Design & Construction: "It's
always great to work on and develop new projects
of a prototypical nature while still utilizing
proven special effects in exciting new applications
never before seen by the general public."
Jeffrey
W. Gramke, Manager, Engineering: "Every year we
do something unique and very different from any
of the other previous projects. We get to work
with international ride manufactures, attraction
development companies and Paramount Pictures in
the creation of new themed experiences. Boredom
is never a problem here!"
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