EIDOS HIT BY DEFERRALS
& CANCELLATIONS
Copyright 2001 www.ananova.com
[ December 12th 2001 ]
Eidos
PLC, the UK's largest computer games maker, said
its full year will be impacted by deferrals, cancellations
and a reduction in its expectations for sales
on certain titles, but it said the outlook for
the longer term is improving. This came as it
posted first half to end-September results showing
sales dropping nearly 43% to £31.0 million from
54.3 million after just six new titles were shipped,
against eight in the equivelant period last year.
EBITDA
losses for the period totalled £18.6 million,
narrowing 4.5% from an 18.8 million loss in the
first half last year. Total operating losses before
goodwill fell to £19.6 million from 20.5 million,
while the gross margin before exceptional charges
increased 4.6% to 60.5% from 55.9%. The loss per
share totalled 15.4 pence before goodwill or 21.8
pence after, against 11.7 and 65.4 respectively.
Eidos
said its key titles over the period, version two
of Who Wants to be a Millionaire? and Commandos
2: Men of Honour, failed to achieve the levels
originally anticipated. But Eidos added that it
sees continuing progress in reducing its cost
base, and believes that it can deliver a "significant
improvement" in pre-goodwill operating performance
for its twelve months to March 31 2002.
Longer
term, Eidos thinks new and emerging hardware platforms
will mitigate the risk inherent in bringing new
titles to market. The recent launches of two new
hardware systems in the US and the continuing
in-roads into the mass market being made by Sony's
PS2 led the group to see "strong signs of a market
recovery".
It commented:
"Our industry is showing significant signs of
recovery whilst global economic conditions remain
at best uncertain. With robust operating fundamentals
and a solid portfolio of internally developed
franchise properties, we believe we are well placed
to benefit in the medium term from the growth
potential that exists in the entertainment software
market."
Eidos
added that the impact of product delays has been
greatly reduced compared to prior years, but the
potential for further slippage in the release
schedule remains. Eidos also announced plans to
change its year-end from March to June.
Historically,
a significant proportion of sales has taken place
in the fourth quarter of the group's financial
year, it explained, making the outcome for the
year difficult to anticipate until a late stage.
Eidos thinks that, by changing the year-end, it
will reduce this uncertainty and as a result should
increase its ability to respond to changing circumstances
and take corrective action where necessary.
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