ALIAS WAVEFRONT
AND APPLE TALK MAYA
Copyright 2001 www.tombraiderchronicles.com
[ November 10th 2001 ]
There's
been speculation in a recently published article
on another Web site that Maya's days are numbered
on Apple's new operating system, Mac OS X. In
fact, the article went so far as to say the murmurs
of confused mumblings when it was released is
the closest thing to buzz the product would receive.
And then it predicted when Maya would die - summer
2002.
Anyone
that has attended or watched the QuickTime stream
of a Macworld keynote can attest to the excitement
generated when Alias|Wavefront takes the stage
to demonstrate Maya. The decision to bring Maya
to Mac OS X is not something the company entered
into lightly and Alias|Wavefront is committed
to the Mac.
"We're
fully committed to the Mac platform and we're
equally committed to making Maya customers successful
regardless of their platform of choice," Andrew
Pearce, Director of Maya Technologies, told MacCentral.
"We see the Mac as a growing and viable choice
for those customers."
Pearce
explained that a lot of market research went into
the decision to bring Maya to the platform and
that "it's not something we casually went after."
Mac users did their part to convince Alias|Wavefront
to bring Maya to the Mac, too. "We had users come
together on their own and put together petitions
with 10,000 names of people that wanted Maya on
this platform," said Pearce.
Maya
is far from dead on the Mac. The launch of the
application is evidence of the commitment Mac
users have for the product. "Maya for OS X is
the most successful product launch we've ever
had," said Pearce."We had more pre-orders for
this product than any other product in Alias|Wavefront's
history -- the response has been phenomenal."
Maya
is a high-end 3D program and the price reflects
that fact. But the application is no more expensive
on the Mac platform than it is for any other supported
operating system. "For the feature set that you
get, it stacks up very well dollar for dollar
against any other product out there," said Pearce.
"Our pricing policy is consistent, regardless
of platform."
While
Maya is new to the Mac platform, the application
has supported SGI IRIX, Red Hat Linux and Windows-based
platforms for some time. Maya has been used by
CNN, Disney's The Secret Lab, Electronic Arts,
Industrial Light & Magic, Nintendo, Pixar, Sega
and Sony Pictures Imageworks, among others.
Maya
can also be found in some of your favorite movies
including Shrek, Star Wars, The Perfect Storm,
Jurassic Park and Enemy at the Gate, as well as
in games like Gran Turismo 3 and Tomb Raider.
The acceptance
of Maya by these companies makes the application
a must have for Mac OS X. While these companies
may not move to Mac OS X right away, it does place
Apple in an industry that it previously didn't
have a place. Much the same way that Office v.
X will bring Mac OS X validity in the business
market, Maya validates Mac OS X in the high-end
3D market.
With
the power of the G4 and the Unix underpinnings
of Mac OS X, Apple feels it has the best hardware
and operating system for the 3D platform, including
applications like Maya, Lightwave 3D and others.
"One
of the big reasons I came to Apple is because
I firmly believe we are building the best platform
for 3D," Richard Kerris, Director of Developer
Technologies at Apple, told MacCentral. "For the
first time ever we've been able to take 3D products
like Maya - a high-end application that pushes
the envelope of technology -- and not only run
it on a G4 desktop, but also run it on a Titanium."
Kerris
knows a thing or two about Maya on Mac OS X. Until
last summer, Kerris was the Director of Maya Technologies
at Alias|Wavefront. Now working at Apple, he has
a unique view of the 3D world from the side of
the developer and from Apple's perspective.
Kerris
said the experience of Maya on the Mac is the
best of any platform the application currently
supports. Why? Because of Maya's built-in support
for Apple technologies like QuickTime.
"The
reason [Maya is better on the Mac] is quite simply
the integration of the Apple technologies," said
Kerris. "Maya on Mac OS X incorporates things
like QuickTime throughout the entire application,
so at any given time you can take what you're
testing or rendering and blast it out to QuickTime."
Kerris
also pointed to the HotBox in Maya for Mac OS
X as an example of how the application is ahead
of competing platforms. In Mac OS X you can tear
off a menu, creating a HotBox and start working
on a project - none of the other platforms support
that at this point. "The integration of technology
is better on the Mac," said Kerris.
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