EIDOS TO WREAK
HAVOK WITH DEUS EX2
Copyright 2001 www.tombraiderchronicles.com
[ November 8th 2001 ]
Ireland-based
software developer Havok has announced a deal
with Eidos Interactive's Ion Storm Austin game
studio to include its proprietary physics engine
in the upcoming Deus Ex 2 and Thief 3.
The
physics engine is designed to support interactivity
with all the objects in a given scene, giving
players a greater level of freedom within the
game. The physics engine will be used in conjunction
with a modified version of the Unreal engine in
both upcoming games
"Games
like Deus Ex and Thief are all about player experimentation
in a deeply simulated world, so a detailed physics
simulation is absolutely critical if we're going
to achieve our gameplay goals," said Ion Storm's
Warren Spector. "Havok is a powerful, off-the-shelf,
multiplatform tool that really meets our needs.
You don't often hear developers oohing and aahing,
but even the dev team members were blown away
when they first ran through a map after we got
the Havok code running."
Ion
Storm Austin is the latest developer to announce
that it will use the Havok engine in an upcoming
game. Other companies currently using the engine
include Valve, Nihilistic, MindsEye, Acclaim,
Dark Black, Lost Boys, Microids, Cyan, Headfirst,
and Team 17.
Deus
Ex 2 is the sequel to the popular action/role-playing
game Deus Ex, which was released in June 2000,
and Thief 3 is the next installment in the popular
Thief stealth-action game series. No official
release date for either game has been announced.
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