PROJECT EDEN PS2
DELAYED TIL NOV 2ND
Copyright 2001 www.tombraiderchronicles.com
[ October 19th 2001 ]
Core
Design has confirmed the Playstation 2 version
of Project Eden has been put back and will make
its U.K commercial debut November 2nd. PC versions
of Project Eden are expected to honour their scheduled
October 26th U.K debut. NTSC versions are already
in circulation across the United States following
an earlier launch this week.
Designed
by the team that created the original Tomb Raider,
Project Eden is a futuristic thriller featuring
strategic puzzle solving, tactical use of equipment
and innovative character interaction. Taking control
over a team of four characters, gameplay is either
single player co-operative or up to four player
network.
A deathmatch
option is available and an internet version is
also planned. Project Eden enables players to
switch instantly between 1st and 3rd person viewpoints
(the 1st person viewpoint allows the character
to see torso and feet as well as a realtime shadow).
Whilst
the player is only in direct control of one character
at any time, other team members may be commanded
to follow. The player may also switch instantly
between the four characters, enabling them to
be left to perform specific actions.
Characters
that the player is not directly controlling will
defend themselves automatically and alert the
player if they fall under attack. Unless characters
are ordered to follow, they will not move from
where the player leaves them. As such they may
be set up in strategic positions.
The gameplay
mechanic requires the player to consider each
team members' specific attributes and capabilities,
but the team must always work together to progress
through increasingly sinister and complex environments.
Characters share a collective energy resource
and provided the team has enough energy, members
may be individually regenerated upon their death.
'ReGen'
points are situated throughout the maps and characters
are regenerated from the last point they tagged.
Only if the whole team dies or loses all of its
energy does the game end. The same principle applies
to equipment - items may be generated again and
again, provided the team has sufficient energy
(this eliminates the need for a large inventory).
Players
may investigate areas by generating items such
as exploratory vehicles and fly-cams, they may
also take control over remote equipment such as
security cameras and gun emplacements. Driven
by all-new engines, Project Eden incorporates
the latest advances in mapping technologies, character
skinning, animation (including variable speed
playback), realtime morphing and other dedicated
effects.
Gameplay
is structured via a commanding script that leads
the player through a world distorted by it's own
evolution, where the inhabitants reflect an unnatural
and often sinister vigilance.
Click
HERE for
Project Eden media, screen shots, movies and concept
art.
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