PROJECT EDEN GOES
GOLD MASTER
Copyright 2001 www.tombraiderchronicles.com
[ October 12th 2001 ]
London
based publishers Eidos Interactive has announced
their Project Eden action adventure has gone gold
master and will be deployed to retail stores ready
for its October 19th UK commercial debut.
Designed
by the team that created the original Tomb Raider,
Project Eden is a squad-based action/adventure
featuring strategic puzzle solving, tactical use
of equipment and innovative character interaction.
The player may switch instantly between 1st and
3rd person viewpoints; the 1st person viewpoint
allows the character to see torso and feet as
well as a real-time shadow.
Taking
control over a team of four characters, game-play
is either single player co-operative or up to
four player network. A death-match option is also
available and an internet version is planned.
The game-play mechanic requires the player to
consider each team members' specific attributes
and capabilities, but the team must always work
together to progress through increasingly sinister
and complex environments.
The player
is only in direct control of one character at
any time, although other team members may be commanded
to follow. The player may switch between characters
at any time and characters may be left to perform
specific actions. Characters that the player is
not directly controlling will defend themselves
automatically and alert the player if they fall
under attack.
Unless
characters are ordered to follow, they will not
move from where the player leaves them. As such
they may be set up in strategic positions. Project
Eden also enables the player to investigate areas
by taking control over equipment such as exploratory
vehicles and fly-cams, also to take control over
remote equipment such as security cameras and
gun emplacements.
The Eden
characters share a collective energy resource.
Provided the team has enough energy, members may
be individually regenerated upon their death.
'ReGen' points are situated throughout the maps
and characters are regenerated from the last ReGen
point they tagged. Only if the whole team dies
or loses all of its energy does the game end.
The same principle applies to equipment - the
team can generate items again and again, providing
they have sufficient energy. This eliminates the
need for a large inventory.
Driven
by all-new engines, Project Eden incorporates
the latest advances in mapping technologies, character
skinning, animation (including variable speed
playback), real-time morphing and other dedicated
effects. Game-play is structured via a commanding
script that leads the player through a world distorted
by it’s own evolution, where the inhabitants reflect
an unnatural and often disturbing vigilance...
Click
HERE for
Project Eden media, screens, concept art, wallpapers,
movies and demos.
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