NUARE STUDIO REVEALS CONCEPT ART CONTRIBUTIONS TO TOMB RAIDER CATALYST
[ 11 November 2026 ]
NUARE Studio has listed Tomb Raider Catalyst among its projects, with a former concept artist providing details of the company's contributions to the upcoming video game being developed by Crystal Dynamics, Flying Wild Hog and Eidos-Montreal. The Canadian art outsourcing company has added the title to its official portfolio, associating the project with concept art and art production.
Former NUARE concept artist Ekaterina Trofimova has provided further details of the company's involvement on her LinkedIn profile. Trofimova states that she worked on Tomb Raider Catalyst for Crystal Dynamics, producing concept designs for environmental props and illustrations showing their placement within game environments. Her responsibilities included developing multiple prop variations with different materials and textures, alongside illustrations depicting seasonal biomes. She produced two versions of each biome across all four seasons. Her LinkedIn project entry lists a period from August 2022 to July 2024.
Tomb Raider Catalyst is the next mainline instalment in the series and is scheduled for release on PlayStation 5, Xbox Series X|S and PC. Developed using Unreal Engine 5, the game follows Lara Croft across Northern India following a mythical cataclysm that exposes ancient sites and releases previously dormant forces. The game will feature interconnected environments, exploration, environmental puzzles and tombs. Crystal Dynamics has previously outlined aspects of its tomb development process, including modular puzzle systems and production methods used to construct the game's environments.

