EIDOS SETS SCOPE
ON HITMAN 2
Copyright 2001 Eidos Press Release
[ October 5th 2001 ]
Eidos
Interactive, a leading developer and publisher
of interactive entertainment for the PC and console
gaming systems, today announced that Hitman 2:
Silent Assassin, the follow-up to the worldwide
best-seller Hitman: Codename 47, is currently
in development for the PC.
Created
by Io Interactive, Hitman 2: Silent Assassin is
currently slated to arrive on store shelves in
Spring 2002. "The Hitman series continues to be
groundbreaking in the thinking shooter genre,"
said Chip Blundell, Marketing Director of Eidos
Interactive. "Hitman 2 expands on the adventures
of the original game by placing gamers in the
role of a hired gun and gives them more of the
exploits, advanced features and thrilling missions
that raised Hitman to the top of its genre."
Hitman
2’s storyline begins in a Sicilian monastery.
His attempt to distance himself from his violent
past is detoured as he is discovered by a Russian
crime lord and tricked into returning to his trade.
Caught in the middle of a ring of deception, Hitman
soon discovers that he has been manipulated and
is now a target himself - of a highly trained
ex-Spetsnaz assassin.
Hitman
2 has an outstanding list of new features, including:
a choice of 1st and 3rd person viewpoints; mid-mission
save options; a revised and enhanced inventory
system allowing gamers to acquire and carry weapons
and equipment from mission to mission and ending
pre-game "shopping"; a new ranking system; multiple
play styles allowing missions to be accomplished
with the primary target as the only casualty or
"blast-your-way-through," and variations in-between;
and finally, an advanced level design and engine
dynamics providing gamers with open levels and
no set path.
Playing
the role of a for-hire assassin, Hitman is armed
with a massive weapons arsenal such as knives,
handguns, sniper rifles, various explosives and
grenades. Hitman is also given new non-lethal
weapons and pacifying gear including chloroform,
poison darts and stun guns as well as laser-aiming
devices, night vision goggles, lock picks, and
remote cameras. Gamers will acquire more hidden
bonuses throughout the game.
"The
Hitman 2 team is building on the original Hitman
in order to develop the most stylish game within
its genre," says Janos Flosser, Managing Director
of Io Interactive. "We optimised all technologies
to provide for incredibly intensive gameplay and
in-depth character interaction, making for the
best possible gaming experience."
|