ADRIAN SMITH TALKS
TO MGOL
Copyright 2001 www.tombraiderchronicles.com
[ September 25th 2001 ]
While
visiting the UK recently Steve Polak from MGOL
caught up with one of the key creative figures
behind the Tomb Raider phenomenon - Core Operations
Director Adrian Smith. Although nothing was covered
that hasn't already been reported in our extensive
Next Generation section, the interview is still
worthy of a read. Some extracts below.
"At the
start of the game Lara’s character is called into
question. We present the player with something
different. The situation is something new as she
has certain accusations leveled at her, and she
has to try and clear her name. The adventure is
about Lara doing some soul searching and mixing
with underworld criminal elements in a way which
she hasn’t in the past."
"She
will have to pit her wits against something very
different compared to what she has been challenged
in the past. We wanted to go with something a
little more mature a little darker and a little
bit deeper."
"Lara
will be more of a personal character who is defined
by the way each of us plays her. For example maybe
if I run everywhere she will become faster and
this attribute will grow. Maybe if you do other
things she will develop skills in these areas."
"We have
written what we call the Tomb Raider ‘book’ and
the next game is only going to represent episode
one, with several new episodes planned after that,
but these won’t be predictable and the narrative
will weave its way logically through all of the
upcoming episodes so that they feel like they
are a part of Lara’s life, and not just a few
‘tacked on’ levels which you get to explore in
a sequel or add on pack."
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