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Copyright 2001

[ September 25th 2001 ]

While visiting the UK recently Steve Polak from MGOL caught up with one of the key creative figures behind the Tomb Raider phenomenon - Core Operations Director Adrian Smith. Although nothing was covered that hasn't already been reported in our extensive Next Generation section, the interview is still worthy of a read. Some extracts below.

"At the start of the game Lara’s character is called into question. We present the player with something different. The situation is something new as she has certain accusations leveled at her, and she has to try and clear her name. The adventure is about Lara doing some soul searching and mixing with underworld criminal elements in a way which she hasn’t in the past."

"She will have to pit her wits against something very different compared to what she has been challenged in the past. We wanted to go with something a little more mature a little darker and a little bit deeper."

"Lara will be more of a personal character who is defined by the way each of us plays her. For example maybe if I run everywhere she will become faster and this attribute will grow. Maybe if you do other things she will develop skills in these areas."

"We have written what we call the Tomb Raider ‘book’ and the next game is only going to represent episode one, with several new episodes planned after that, but these won’t be predictable and the narrative will weave its way logically through all of the upcoming episodes so that they feel like they are a part of Lara’s life, and not just a few ‘tacked on’ levels which you get to explore in a sequel or add on pack."

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Lara Croft and Tomb Raider are trademarks of Square Enix Ltd.