TOMB RAIDER POWERS
PLACEMENT INDUSTRY
Copyright 2001 www.videobusiness.com
[ June 30th 2001 ]
Product
placement has become big business with major motion
picture studios continually enrolling the help
of corporations eager to associate their products
with blockbuster movies in the hope of magnifying
their sales revenue. The Guardian looks at this
$1b a year industry by focusing primarily on Lara
Croft: Tomb Raider.
Product
placement is an industry worth $1bn annually,
the corporate plug as inevitable a part of any
mainstream movie as the happy ending. However,
a subtle shift is occurring in the nature of their
deployment. Tomb Raider, quite aside from raising
the bar by being, essentially, one gigantic advertisement
for the video game of the same name, places its
products in what might be described as a postmodern
manner, accompanying each plug with an implicit
or explicit smirk. It is as if the film's producers
are hoping that if they acknowledge their sponsors
in a sufficiently wry fashion, they will pre-empt
the audience's recognition that they are being
subjected to a fairly crass series of commercials.
In Tomb Raider, Ericsson's big moment comes when
Lara Croft's phone won't work because it is wet,
Sony's logo is most prominent when the laptop
crashes, and the cars generally get one loving,
slightly over-long shot each before being spectacularly
pulverized.
Whatever
the effect it may have on the movies we watch,
product placement is not going to go away - it
works. BMW paid $3m to get James Bond to drive
their Z3 convertible in GoldenEye, and took $240m
in advance sales. Sales of Ray-Ban sunglasses
were dramatically filliped by Men In Black, as
they had previously been by Risky Business. Red
Stripe's sales jumped 53% after Tom Cruise drank
the beer in The Firm. Toy Story put the manufacturers
of Slinky stair-climbing toys back in business.
Indeed, with a billion dollars' worth of economic
clout annually, what is far more likely is that
the phenomenon will spread to other media. The
day will surely come when, if a character on television
is wearing a jacket that appeals to us, we need
only click on it with our remote control mouse
to have our credit card charged and the goods
delivered to our door. And there is little doubt
that an ever-wider array of auteurs will be willing
to spangle their work with brand names in the
hope of a free sample or a few bob up front.
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