TOMB RAIDER PLUGS
MEDIA INTO GAME WORLD
Copyright 2001 www.tombraiderchronicles.com Source:
www.miami.com
[ June 21st 2001 ]
Mainstream
media have primarily focused on Paramount Pictures
Lara Croft Tomb Raider motion picture to deliver
the concept of Lara Croft and her globe trotting
adventures to a public very much unaware of it's
video-game ancestry. Robert Philpot investigates
the video game - motion picture relationship and
discovers that box-office receipts weighed against
video-game sales figures are remarkably similar:
Lara
Croft is an exception, a star who has helped draw
attention to an often neglected area of pop culture.
When movie critics judge the qualities of the
Tomb Raider movie, many of them will be encountering
Croft for the first time. Some of their newspapers,
magazines or TV shows ignored her until Angelina
Jolie's name was attached to the movie. Even now,
coverage of the movie is likely to focus on Jolie,
or on how movies inspired by video games seldom
work. Little of it is likely to focus on the video-game
industry itself, which doesn't get the attention
that movies or TV attract. Which doesn't sound
too surprising until you learn that, by some estimates,
the video-game industry generated more revenue
in 2000 than the movie industry.
"A lot
of people say that,'' says Doug Lowenstein, president
of the Interactive Digital Software Association.
"And a lot of people in our industry say it. It's
not accurate, though.'' Lowenstein says that the
video-game industry generated $6 billion in software
sales in 2000. The motion-picture industry earned
$7.3 billion at the box office. But if hardware
sales -- from game systems and computers -- are
figured in, then the video-game industry is on
a par with the movie industry. Lowenstein says
it won't be long, though, before such qualifiers
become unnecessary. "Certainly if we hit the projections
that analysts are forecasting for the industry,
we'll leave the motion picture box-office number
way behind over the next four or five years.
"Analysts
are talking about the industry hitting $16 billion
in sales by 2004. There's no way [that] the movie
industry is growing, that the box office is growing
anywhere near that rate. They sort of blip up
a few percent a year, mostly because they raise
box-office prices.'' But he and others in the
video-game industry believe that gaming isn't
getting the coverage it deserves. "It was always
very much a hobby business, and it was run like
one,'' says Doug Baldwin, vice president of marketing
for Eidos Interactive, which produces the Tomb
Raider games, "and now, you have professionals,
first and foremost businessmen, running companies
or running development studios, who may have come
from . . . other backgrounds -- consulting, perhaps,
MBAs. It's another example of how the industry
has become much more mature.'' Baldwin has high
hopes for the Tomb Raider movie and also for Final
Fantasy: The Spirits Within, a computer-animated
movie that is due out in July and that is based
on another popular video-game series. Not only
does he think these movies will work better than
video-game-based movies of the past, like 1993's
Super Mario Bros., he also hopes they'll help
bring more attention to the gaming industry.
"Tomb
Raider is basically a combination of Indiana Jones
and James Bond with new wrinkles,'' Baldwin says.
"It's something that translates very well to the
big screen. . . . With Lara Croft in Tomb Raider
and with Final Fantasy, you're on these fantastic
adventures with characters that have deep, deep
bios, with scripts that are very deep and nonlinear.''
Baldwin says other indications of growth are that
Tomb Raider attracted an Oscar-winning actress,
and that the Final Fantasy movie -- the most photo-realistic
animated movie to date -- is directed by Hironobu
Sakaguchi, who created the video game.
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