ZERONIS REIMAGINES TOMB RAIDER
III SIGNATURE ART
[ 05 April 2021 ]
This year is the 25th anniversary
of Tomb Raider and each month Crystal Dynamics will
commemorate Tomb Raider past and present. April is all
Raider III and Paul Kwon (aka Zeronis), a former
Senior Concept Artist at Riot Games, has been commissioned
by Crystal Dynamics to reimagine the signature artwork
for Tomb Raider III.
Follow the preview image below
for the reimagined Tomb Raider III signature artwork
and see more work by Zeronis via Foundation.
The official Tomb Raider blog
will also be updated throughout the month with a retrospective
look back at Tomb Raider III and will also include community
Tomb Raider III was developed
by Core Design and released in 1998 and combines Tomb
Raider's atmosphere, vast locations, puzzle-solving
and exploration elements with Tomb Raider II's action
and use of vehicles. The combination of these elements
offers the player an environment that features more
of a 50-50 balance between exploration and action elements.
Tomb Raider III's non-linear levels
present the player with more than one route to complete
each level. There is also a new structure for the order
of gameplay: Tomb Raider III contains 5 separate 'adventures'
which link together. After completing the first adventure,
the following three may be played in any order, before
the fifth level brings the game to its conclusion.
A new save-game system has also
been implemented, offering 'easy' and 'difficult' options.
Improved artificial intelligence allows more sophisticated
combat techniques since enemies react far more realistically
- they may even run away when initially approached.
It is now possible to sneak past some of the enemies
and duck behind objects whilst shooting.
As well as a completely new landscape
system that allows far greater detail than the previous
games, Tomb Raider III incorporates a variety of new
elements such as multi-coloured lighting, weather effects
and more realistic execution for flames, explosions
and water surfaces.