Draft version of original Tomb Raider opening cinematic
[ 03 Jun 2021 ]
A draft version of the opening cinematic for the original Tomb Raider has been unearthed.
Lara Croft Tomb Raider 20th Anniversary Special Edition
[ 02 Jun 2021 ]
Paramount is releasing a 20th Anniversary Edition Blu-ray of Lara Croft Tomb Raider motion picture.
Tomb Raider Chronicles signature artwork by Megan Lara
[ 02 Jun 2021 ]
Megan Lara reimagines Tomb Raider Chronicles signature artwork as part of Tomb Raider 25.


[ 05 April 2021 ]

This year is the 25th anniversary of Tomb Raider and each month Crystal Dynamics will commemorate Tomb Raider past and present. April is all about Tomb Raider III and Paul Kwon (aka Zeronis), a former Senior Concept Artist at Riot Games, has been commissioned by Crystal Dynamics to reimagine the signature artwork for Tomb Raider III.

Follow the preview image below for the reimagined Tomb Raider III signature artwork and see more work by Zeronis via Foundation. The official Tomb Raider blog will also be updated throughout the month with a retrospective look back at Tomb Raider III and will also include community spotlights.

Tomb Raider III was developed by Core Design and released in 1998 and combines Tomb Raider's atmosphere, vast locations, puzzle-solving and exploration elements with Tomb Raider II's action and use of vehicles. The combination of these elements offers the player an environment that features more of a 50-50 balance between exploration and action elements.

Tomb Raider III's non-linear levels present the player with more than one route to complete each level. There is also a new structure for the order of gameplay: Tomb Raider III contains 5 separate 'adventures' which link together. After completing the first adventure, the following three may be played in any order, before the fifth level brings the game to its conclusion.

A new save-game system has also been implemented, offering 'easy' and 'difficult' options. Improved artificial intelligence allows more sophisticated combat techniques since enemies react far more realistically - they may even run away when initially approached. It is now possible to sneak past some of the enemies and duck behind objects whilst shooting.

As well as a completely new landscape system that allows far greater detail than the previous games, Tomb Raider III incorporates a variety of new elements such as multi-coloured lighting, weather effects and more realistic execution for flames, explosions and water surfaces.

Tomb Raider 25 Zeronis Artwork

Tomb Raider 25

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