NEW YEAR'S LETTER FROM THE PRESIDENT
OF SQUARE ENIX
[ 03 January 2020 ]
The following is a letter from
the President of Square Enix, Yosuke Matsuda. It outlines
the intended direction of Square Enix in 2020 and beyond
and is reproduced in full below.
"I would like to wish everyone
a Happy New Year. In 2019, the digital entertainment
industry saw the announcement of next-generation consoles
like Sony Interactive Entertainment's PlayStation 5
and Microsoft's Xbox Series X. Cloud streaming services
also came into their own, with the introduction of Google
Stadia, NVIDIA GeForce NOW, and the announcement that
Microsoft will launch its xCloud platform this year.
With the arrival of these new platforms comes the potential
for major change in the nature of content platforms
and competition between platform providers. Further,
as smartphones have begun to offer less in the way of
new functionality and grown more mature as gaming devices,
expectations have begun to mount for the arrival of
new AR glasses.
"While Japan's mobile gaming
market continues to expand, its growth has slowed. Best-selling
gaming app sales remained largely unchanged, but it
was also a year that clearly illustrated the principle
of survival of the fittest as titles offering new experiences
were able to make significant market share gains. More
so than ever before, people will be looking for 'something
else' - something original and innovative. The companies
that are able to make that a reality will survive in
the new era. The HD game space is also poised for change
as this new era brings the advent of cloud gaming and
the likelihood that games themselves will become more
service-based. The very nature of gaming experiences
is likely to undergo rapid change as gameplay becomes
less of a one-way street and we begin to have more interactions
with other players and viewers.
"Against this backdrop of
change, we are not only making steady progress on developing
next-generation console titles, but also actively readying
ourselves to support cloud gaming, which we expect to
take off with the advent of 5G. The arrival of streaming
as a new distribution platform will not only further
accelerate the transition from the traditional disk-based
sales model to digital sales but could also drive significant
change in business models themselves via the adoption
of subscription models, for example. We are especially
hopeful about the major potential cloud streaming services
possess to expand markets in growing regions such as
India and South America, where there has not been significant
adoption of traditional game consoles. As telecommunications
infrastructure improves, cloud streaming will directly
provide customers in such markets with playing environments
that eliminate the need for traditional consoles or
PCs.
"From a game development
perspective as well, we will strive to create gaming
experiences only possible in the cloud, meaning developing
cloud-native or cloud-centric games. For cloud streaming
to enjoy mass adoption, there will need to be innovation
not only in terms of distribution, but also in terms
of gaming experiences. We believe that new gaming experiences
that would have been impossible on traditional game
consoles will be a major driver of cloud gaming adoption.
Our efforts to develop cloud-native or cloud-centric
titles are already underway, and we will strive to create
new gaming experiences. We naturally face a mountain
of challenges, including technological hurdles that
must be overcome and issues with telecommunications
costs. However, we have no doubt that cloud gaming will
represent a major trend over the next five years as
we enter the age of 5G and that our strategies for flexibly
responding to that trend will be key. We intend to stay
on top of new developments and leverage cloud gaming
to drive new growth.
"Given advances in the IoT
domain, we plan to invest aggressively in the creation
of new forms of entertainment that leverages the diverse
portfolio of technologies we have built up through our
game development efforts. In the case of AI in particular,
we will be undertaking a wide range of initiatives that
go beyond gaming as we strive to create broader forms
of entertainment AI. In addition, as the world looks
forward to the arrival of new devices like AR glasses,
we are continuing our R&D efforts into technologies
such as XR. We believe that we will be able to start
unveiling the achievements of such efforts in some projects
as early as this year. Meanwhile, games using blockchain
are no longer in their infancy and are gradually coming
to represent a more significant presence. Rather than
treating blockchain gaming as an opportunity for speculative
investment, we believe establishing whether it is capable
of bringing something new to our customers' gaming experiences
will be the key to growth.
"2020 will be a year of major
changes for the digital entertainment industry as we
stand on the cusp of a new era. We intend to view these
changes as opportunities and to take on a variety of
new challenges. Please look forward to what we will
achieve. I thank you for your continued support in the
New Year."
Square
Enix
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