MGM has reportedly hired screenwriter
Amy Jump to pen a sequel to Tomb Raider.
SHADOW OF THE TOMB RAIDER NVIDIA
RAY TRACING VIDEO
[ 20 August 2018 ]
NVIDIA has published a video showcasing
real-time ray tracing in Shadow of the Tomb Raider.
Ray tracing is one of a number of technologies powering
Shadow of the Tomb Raider including Native 4K resolution,
HDR, High-Quality Anti-Aliasing, and Proven Ambient
Real-time ray tracing is an innovative
rendering technique in the PC version of Shadow of the
Tomb Raider, available on the Steam marketplace. Long
considered the definitive solution for realistic and
lifelike lighting, reflections, and shadows, ray tracing
offers a level of realism far beyond what is possible
using traditional rendering techniques.
Ray tracing has been used for
years to pre-render life-like worlds in movies. Until
now, it has been too demanding to be practical for real-time,
interactive gaming, which requires fast frame rates
and low latency.