SHADOW OF THE TOMB RAIDER NVIDIA
TECH PARTNERSHIP
[ 20 August 2018 ]
Square Enix, Eidos-Montreal, and
Crystal Dynamics announced today that Shadow of the
Tomb Raider is being developed on the NVIDIA RTX platform
and will be among the first games to feature real-time
ray tracing as a rendering technique. The stunning results
can be seen in the worldwide premiere of a Shadow of
the Tomb Raider technology trailer released for Gamescom
2018.
Kicking off Gamescom, attendees
will have the opportunity to experience firsthand Shadow
of the Tomb Raider with playable demos at the GeForce
Gaming Celebration taking place in Cologne on Aug. 20
and 21. Meanwhile, NVIDIA will host a behind-closed-doors,
first-time playable demo of Shadow of the Tomb Raider
using real-time ray tracing on PC.
"We had an excellent partnership
with NVIDIA on Rise of the Tomb Raider," said Rich Briggs,
Senior Brand Director at Crystal Dynamics. "Now, thanks
to NVIDIA RTX technology, we are pleased to announce
that Shadow of the Tomb Raider will, quite fittingly,
feature real-time shadows."
"An iconic pop culture figure
like Lara Croft deserves the cinematic treatment that
ray tracing can deliver," said Tony Tamasi, senior vice
president of content and technology at NVIDIA. "As soon
as we first experienced NVIDIA RTX in our lab, it was
clear that Square Enix, Eidos-Montreal, and Crystal
Dynamics would be ideal partners to debut it with."
Real-time ray tracing is an innovative
rendering technique in the PC version of Shadow of the
Tomb Raider, available on the Steam marketplace. Long
considered the definitive solution for realistic and
lifelike lighting, reflections, and shadows, ray tracing
offers a level of realism far beyond what is possible
using traditional rendering techniques. Ray tracing
has been used for years to pre-render life-like worlds
in movies. Until now, it has been too demanding to be
practical for real-time, interactive gaming, which requires
fast frame rates and low latency.
The use of real-time ray tracing
in Shadow of the Tomb Raider is made possible by NVIDIA's
new GeForce RTX line of graphics processing units (GPUs),
which debuted at Gamescom. Built on NVIDIA's new Turing
architecture, GeForce RTX GPUs combine light ray acceleration,
artificial intelligence, and programmable shading to
make real time ray tracing possible in games for the
first-time ever. GeForce RTX GPUs reinvent gaming graphics
with RT Cores to accelerate ray tracing and Tensor Cores
for artificial intelligence (AI) inferencing. GeForce
RTX GPUs come loaded with next-generation GDDR6 memory,
support for DirectX 12 features and more. The next generation
gaming GPU family - the GeForce RTX 20 Series, includes
the GeForce RTX 2080 Ti, 2080, and 2070.
In Shadow of the Tomb Raider,
Lara must master a deadly jungle, overcome terrifying
tombs, and persevere through her darkest hour. As she
races to save the world from a Maya apocalypse, Lara
will ultimately be forged into the Tomb Raider she is
destined to be.
Created by a team of veteran TOMB
RAIDER developers at Eidos-Montreal, in collaboration
with Crystal Dynamics and Nixxes, the game will be available
on September 14, 2018 for the Xbox One family of devices
including Xbox One X, PlayStation 4 computer entertainment
system, and Windows PC/Steam.
Source: Square Enix Press Release
Shadow
of the Tomb Raider
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