IAN MILHAM JOINS CRYSTAL DYNAMICS
AS GAME DIRECTOR
[ 26 August 2016 ]
Crystal Dynamics is excited to
announce that industry veteran Ian Milham has joined
the studio in the role of Game Director on the Tomb
Raider franchise. Milham studied Illustration in school
and has been making games for twenty years, starting
as an environment artist and spending thirteen years
as an Art Director before moving into a Creative Director
role. For much of that time, he was Art Director on
the Dead Space games at Electronic Arts, as part of
the team that created the series and its sequels.
"Ian is one of those rare
veterans who combines creativity, artistry, and passion
into excellence on-screen. It's a matching type of DNA
that Crystal Dynamics has forged itself upon over these
last few years," said Scot Amos, co-Head of Studio
at Crystal Dynamics. "We're very excited to welcome
Ian as the newest top-tier talent joining our studio.
His attitude, aptitude, and aspirations for crafting
great game experiences are perfectly aligned with who
and what Crystal Dynamics is all about."
"Adventure games have always
been my first love," said Milham. "When the opportunity
came to join Crystal Dynamics, I had to jump on it.
This is the home of Lara Croft, who is a legend in action-adventure
gaming and a pillar of the industry. I've admired Crystal's
work for a while now, as they continue to deliver top
notch narrative and spectacle, coupled with deep systems
and player choice. I'm very excited about where the
studio is headed and I'm eager to be a part of it."
Source: Official
Crystal Dynamics Facebook
Ian
Milham
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