RISE OF THE TOMB RAIDER RECEIVES
SEVENTH PATCH
[ 08 July 2016 ]
Crystal Dynamics have dispatched
a seventh patch for Rise of the Tomb Raider on Windows
PC. Build 1.0.668.0 adds improvements for DX12 multi-GPU
support (this includes NVIDIA SLI and AMD CrossFireX),
as well as a variety of other fixes. The patch will
be applied by Steam automatically and will be available
on Windows Store in the near future.
Features include: Adds DirectX12
Multi-GPU support. Many of you have requested this,
so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX
configurations. The benefits of DirectX 12 are still
the same, but now you are less likely to be GPU bottlenecked
and can reach higher framerates due to the improved
CPU utilization DirectX 12 offers. Adds utilization
of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs
and NVIDIA Pascal-based GPUs, for improved GPU performance.
Continued: On the latest Windows
10 version, V-sync can now be disabled (Windows Store
version), and behavior of disabled V-sync has been improved
(Steam version). Improvements to stereoscopic 3D rendering,
including fixes for NIVIDA Surround and AMD Eyefinity
in combination with stereoscopic 3D. Improved default
settings for certain integrated GPUs. Removes the Voidhammer
Shotgun for users that do not have Cold Darkness Awakens
DLC or have not yet unlocked it by rescuing prisoners
in Cold Darkness Awakens.
Continued: This patch force-disables
the Steam Overlay when using DirectX 12. This is due
to stability issues with the Steam Overlay in combination
with DirectX 12. A fix for crashes with VXAO enabled
on NVIDIA GTX1080 cards. A variety of other smaller
optimizations, bug-fixes, and tweaks.
Rise
of the Tomb Raider
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