TOMB RAIDER ISLAND
NOT 'OPEN WORLD'
Copyright 2012 www.tombraiderchronicles.com
[ June 7th 2012 ]
Darrell
Gallagher, head of Crystal Dynamics, has expanded
further on the mechanics behind exploration in
Tomb Raider. While Lara Croft will be able to
revisit locations previously discovered, the island
itself isn't open-world in the traditional sense.
"The
structure is not open world. Not in the GTA, Skyrim,
Assassin's Creed sense," Gallagher told online
video-game magazine Now
Gamer. "We do have hubs. We've not actually
shown any hubs - you've seen a pocket of exploration.
That is not a hub we've shown yet."
"At some
point we'll actually show the hubs, which are
larger. They're still not open-world, but they
allow some freedom, the ability to find secondary
tombs, the ability to actually go at your own
pace in places and really explore the island."
"All
this stuff is interconnected - so it is an island
that's in one location, and there is an interconnected
hub-and-spoke model. And you can actually go back
and re-traverse areas and go re-explore as well,
once you've discovered them through the base-camp
system."
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