JOLIE TALKS TOMB
RAIDER CGI
Copyright 2001 www.tombraiderchronicles.com Source:
LA Times
[ May 7th 2001 ]
With
very little computer generated imagery sown into
the final cut of Paramount Pictures Tomb Raider
movie, Oscar winner Lara Croft star Angelina Jolie
talks to the LA Times about the challenges an
actor faces when performing in a virtual environment.
The irony
is that as digital systems become sophisticated
to the point where virtually anything can be simulated,
filmmakers increasingly strive for physical reality.
Paramount's "Tomb Raider," which is based on the
highly popular video game, might at first seem
like the perfect CGI movie, given its roots. But
the film (directed by Simon West) features surprisingly
little digital trickery, relying instead on practical
effects and stunts, and real locations, including
a once-forbidden temple in Cambodia. Star Angelina
Jolie, playing a kind of female Indiana Jones,
had only one sequence in the film in which she
had to perform against nothing: a sword-fight
sequence with digitally created stone monkey idols.
"It was
like doing a very strange dance with a sword,
all by myself," Jolie recalls. "It was only difficult
in that you don't have any kind of clue what to
do next, it all has to be in your imagination
and your memory. You have to remember that you're
looking at something and turn as if something's
behind you." Still, Jolie (who has yet to see
the finished sequence and confesses, "I'll probably
be the first one to be shocked" by it) found the
reality of the location shoot more unusual than
miming a fight against stone monkeys. "It's actually
stranger to be standing amongst the ruins of these
ancient temples in the middle of Cambodia, with
this outfit on, and running and jumping from place
to place, and really being in the center of 50
monks giving you a blessing," she says. "That
was much more shocking, and beautiful, and I couldn't
believe I was there."
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