TOMB RAIDER METRICS
SYSTEM REVEALED
Copyright 2009 www.tombraiderchronicles.com
[ August 13th 2009 ]
Nomedo
from Tomb
Raider Forums has uncovered an interesting
research paper undertaken by the University of
Copenhagen on 'player modeling using self-organisation
in Tomb
Raider: Underworld.' The project is part of
Eidos' Metrics Suite which serves to collate raw
data from Xbox 360 gamers playing Tomb Raider
in a bid to better craft future games.
"The
suite is an instrumentation system which is designed
to record game metrics from EIDOS games in production
and post-launch. Data from the games is extracted
from the SQL server system and preprocessed. The
dataset used for the experiments report contain
live data, i.e. data from people playing the finished,
published version of Tomb Raider Underworld in
their natural habitats."
The data
is then used to analyse the playing habits of
gamers. "A variety of different playing characteristics
(game metrics) are collected for internal analysis
work carried out by Crystal Dynamics. Several
gameplay features are logged for each player,
such as the completion time of each game level,
the number of times the player died, as well as
the 3D coordinates of the player."
A complete
summary of the entire paper and how the data is
used to craft future games can be found via Tomb
Raider Forums.
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