Copyright 2009

[ June 24th 2009 ]

Game Developer magazine have published an in-depth interview with Eric Lindstrom on the making of Tomb Raider Underworld. The June/July issue is available to purchase in the form of a digital download from the publisher's web site or alternatively via traditional print media format.

According to Game Developer: "Tomb Raider Underworld was originally planned as an easy sequel to the previous game in the series, using the same tool chain - but it never quite works out that way. Eric Lindstrom describes the process, highlighting instances in which the team wasn't able to avoid known problems."

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Game Developer magazine

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