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Copyright 2008 www.tombraiderchronicles.com

[ October 20th 2008 ]

Creative Director Eric Lindstrom has expanded on the heath system attached to Lara Croft in Tomb Raider Underworld. Developed by U.S. studio Crystal Dynamics and designed specifically for next generation platforms, the game will release across Europe on November 21, 2008.

"Tomb Raider Underworld is in submission. For those who don''t know, that means we have submitted final code for approval. Once granted, we're done!" says Eric Lindstrom.

"If you don't believe it, take this as proof. I immediately fell ill and have been home sick for over two weeks. First time I've been sick in five years, because this is the first time I could afford to be. A body knows things like this.

"I'm in the UK for the official press launch, but because of lead times I don't think anyone will see the results of that right away. So for now, I'll answer a question a lot of people have been asking for a long time: how will the health System work?

"You arrive at each new location with full health and no health packs. Each location has health packs you can find - ancient remedies still lying around (that your mother would never approve of you consuming) or first aid packs in the few places where people are nearby.

"If you get extremely hurt and don't use a health pack, however, Lara regenerates health slowly on her own till she reaches around 25%. It's frustrating to be so close to death if you have no health packs such that even a stumble can kill you, so in line with What Could Lara Do, if she's strong enough to run and jump, she's strong enough not to die upon stumbling. "

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