TOMB RAIDER UNDERWORLD
Copyright 2008 www.tombraiderchronicles.com
[ July 8th 2008 ]
Interactive has released a portion of storyboard
Raider Underworld along with an updated blog
entry from Eric Lindstrom. The storyboard features
three conceptual artworks fleshing out a scene
from Lara Croft's upcoming adventure.
to Eric Lindstrom: "Because a game is greater
than the sum of its parts, it's important to put
a lot of effort into creating the best assembly
and ordering of parts possible. A lot of elements
are going to be a part of the recipe for Tomb
Raider Underworld - exciting story developments,
new game mechanics, incredible discoveries, epic
reveals, dangerous new enemies, amazing and varied
locales, and more. We needed a way to organize
all this into a well-paced experience.
from the first day, I wanted to storyboard the
game. Not just the cut scenes, not just concept
art for key rooms, but the entire game experience
in rough sketch form. For a movie, especially
animated films, you storyboard the whole movie
front to back, and you can even play an animated
movie in storyboard form early on before you've
started coloring in between the lines.
can't do that with interactive experiences, but
all games have linear progressions, be they cut
scenes, mechanics ramps, abilities scaling, etc.,
so experience storyboards can be a very important
tool for interactive as well.
on over to the official
Tomb Raider web site to read the rest of Eric's
blog entry and follow the below referenced hyperlink
to collect a GIANT HQ version of the new Tomb
Raider Underworld storyboard segment.
Tomb Raider Underworld Storyboard