Copyright 2008 www.tombraiderchronicles.com
[ June 30th 2008 ]
Interactive has released the two comparison screenshots
Raider Underworld showcasing just how far
Cyrstal Dynamics have come in a few short months.
The first screenshot was taken in November 2007
and the second taken June 2008. Producer Eric
Lindstrom has also updated his blog.
to Eric Lindstrom: "It's always exciting
to see screenshots from Tomb Raider Underworld
appear in magazines, and then online, but it's
frustrating, too. In the weeks or months between
providing the screenshots and seeing them in print,
the game has usually improved dramatically. This
is true for demos as well, and I've even been
telling previewers that what we have upstairs
already looks better than the demo we're showing.
that we're in a position to post things ourselves
in real time, I thought I would prove what I've
been saying all along. I got the idea this week
when I stopped by to talk to Pat Sirk, our Art
Director, and on his screen happened to be the
same area of Mexico we first showed when we announced
looks phenomenal - much more lush with tree roots
and vines climbing down the walls, detailed ground,
rich light and shadows, etc. - and I knew I wanted
to post a side-by-side of this area, showing you
all how it has improved."
on over to the official
Tomb Raider web site to read the rest of Eric's
blog entry and follow the below referenced hyperlink
to collect GIANT HQ versions of the new comparison
Tomb Raider Underworld Comparison Screenshots