TROELS FOLMANN
TO SPEAK AT GDC 2008
Copyright 2008 GDC Press Release
[ February 19th 2008 ]
BAFTA-award
winning composer, Troels Folmann, will be describing
a variety of custom sample techniques and tricks
used in his latest Tomb
Raider soundtracks and by the majority of
A-listed composers in Hollywood during a keynote
speech at the Game
Developers Confence in San Francisco.
'The
Art and Science of Creating Your Own Instrument
Samples' involves a variety of exclusive recording,
editing, programming and scoring techniques that
are used to simulate full symphonic orchestras
and choirs.
The prime
focus of this session is provide the audience
with applicable knowledge in custom sample techniques
for strings, brass, woodwinds, percussion and
choirs - and provide an insight into the latest
emerging trends within epic orchestral scoring.
The custom
sample techniques are meant to replace- and/or
support commercial samples. The general difference
between commercial sampling and custom sampling
is based in technique.
The commercial
sample developers have a tendency to create clean-
and studio polished samples, which have many great
applications. However, in the simulation of something
as complex as a symphonic orchestra you also need
imprecision, power and emotive qualities in the
samples, which is core of the custom sampling
techniques.
The audience
gets insight into the secrets of Hollywood sampling
and scoring techniques – and sneak peak into the
Next Generation Tomb Raider soundtracks. The session
is primarily focused on providing applicable knowledge
in the art of custom sampling and the scoring
of epic orchestral music, which is in high demanded
in both games- and features.
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