Copyright 2008

[ January 18th 2008 ]

Game Informer magazine has published a new interview with Eric Lindstrom, Creative Director on Tomb Raider Underworld. While careful not to indulge too much information, Eric does expand on why Crystal Dynamics chose Underworld as the title of Lara Croft's next adventure. "A common theme that runs through the whole adventure and the mythologies she delves into are the Underworld myths of those ancient cultures."

Lindstrom offers up some pearls about game-play too. "In the past, there was climbing, there was shooting, and there was puzzle solving. And they often didn't overlap," Lindstrom explains. "We've now integrated all of those elements. We're constantly talking about this concept of 'What could Lara do?' It's the way we filter and organize everything."

Game Informer also reveals additional details on what gamers can expect from Tomb Raider Underworld, including new combat options for Lara Croft, an upgraded move-set expanded to reflect what the team feels would be her real world capabilities and a new grapple feature which now has the ability to attach to any object, manipulating objects by force if necessary.

The magazine also reports that Olympic gymnast Heidi Moneymaker is providing the motion capture for a more fluidic Lara Croft, with much of the animations being crafted into Tomb Raider Underworld by hand. Game Informer magazine is on sale now, and worthy of a few bucks.

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