NEW TOMB RAIDER
UNDERWORLD DETAILS
Copyright 2008 www.tombraiderchronicles.com
[ January 18th 2008 ]
Game
Informer magazine has published a new interview
with Eric Lindstrom, Creative Director on Tomb
Raider Underworld. While careful not to indulge
too much information, Eric does expand on why
Crystal
Dynamics chose Underworld as the title of
Lara Croft's
next adventure. "A common theme that runs through
the whole adventure and the mythologies she delves
into are the Underworld myths of those ancient
cultures."
Lindstrom
offers up some pearls about game-play too. "In
the past, there was climbing, there was shooting,
and there was puzzle solving. And they often didn't
overlap," Lindstrom explains. "We've now integrated
all of those elements. We're constantly talking
about this concept of 'What could Lara do?' It's
the way we filter and organize everything."
Game
Informer also reveals additional details on what
gamers can expect from Tomb Raider Underworld,
including new combat options for Lara Croft, an
upgraded move-set expanded to reflect what the
team feels would be her real world capabilities
and a new grapple feature which now has the ability
to attach to any object, manipulating objects
by force if necessary.
The magazine
also reports that Olympic gymnast Heidi Moneymaker
is providing the motion capture for a more fluidic
Lara Croft, with much of the animations being
crafted into Tomb Raider Underworld by hand. Game
Informer magazine is on sale now, and worthy of
a few bucks.
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