GAME SAVE SYSTEM
TO REMEMBER DEBRIS
Copyright 2007 www.tombraiderchronicles.com
[ December 28th 2007 ]
Among
a slew of new features being stencilled into Tomb
Raider Underworld by developer Crystal
Dynamics is a dynamic new game-save system
whereby the position of debris and enemy corpses
will be recorded to file, ensuring seamless game-play
for those hanging up Lara's boots in favour of
a quick brew.
Tomb
Raider Underworld will mark a departure from earlier
Lara Croft-helmed
games with the introduction of fixed debris. Once
Lara has dispensed with an enemy combatant or
wild animal, the remnants will remain in game,
no longer disappearing after a few seconds. This
new feature will also be extended to game saves
for when players record their progress.
Diving
back into Tomb Raider Underworld after a time-out
will yield a seamless pickup from a previous save
point, complete with debris from earlier kills
and encounters, adding a more realistic and entertaining
facet to proceedings.
Eidos
will once again mobilise operations on Wednesday
January 2nd following their Christmas break and
we anticipate an official announcement on Tomb
Raider Underworld soon after. We'll also be publishing
our monster preview from our visit
to Eidos in November 2007.
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