UNDERWORLD SCORES
NEW GAME SYSTEM
Copyright 2007 www.tombraiderchronicles.com
[ December 16th 2007 ]
Eric
Lindstrom has expanded on a new dynamic collision
system which will play a huge part in the crafting
of Tomb
Raider Underworld. According to an interview
with PLAY magazine,
Lindstrom says players can expect far superior
interactivity within environments, including the
manipulation of objects to solve puzzles.
"Lara
will have the ability to grab moving objects and
architectural elements more than ever, and with
our animation blending system, she will do so
in a way that is more fluid than you've ever seen.
We are also taking the new step of leaving large-scale
debris in the world. No more vanishing rubble
in Tomb Raider."
This
courtesy of permanent debris also extends to enemies,
once expired by gun-toting heroine Lara
Croft. The expunging of combatants has also
scored a major upgrade, with Lara Croft now able
to target two enemies using her trademark pistols.
But it doesn't stop there, says Lindstrom.
"Up on
the surface, Lara will face real predatory animals
that exist in the parts of the world she is exploring,
but down in the Underworlds she discovers, she
will find plenty of creatures you won't find in
any zoo."
On an
immersive and highly visual weather system, Eric
Lindstrom says, "we developed a hybrid lighting
model that combines dynamic lights with carefully
created light maps to make our world look stunning
in ways that none of the available methods could
achieve alone."
The net
result of this technology will allow finely tuned
and realistic weather models "top side" which
will hinder or help Lara as she progresses through
her adventure.
Tomb
Raider Underworld is yet to be officially announced
by publisher Eidos
plc, although we expect that minor point to
be addressed next week. The game will court Sony
Playstation 3, Xbox 360 and Windows PC. Hop on
over to our Tomb
Raider Underworld microsite for the story
so far.
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