Copyright 2007

[ January 11th 2007 ]

Simon Protheroe, director of new media and IT at Eidos, has spoken to Mobile on the high cost of console games development and references the mobile phone platform as a viable and cost-effective alternative for introducing new properties and creative ideas to gamers.

"As console games are getting more and more expensive to develop, and as the industry is wrestling with what that means in terms of content and franchises, it's getting really difficult to introduce a totally new IP and to take any real creative risk with anything," Simon Protheroe told Mobile

"I think because the financial risks for mobile are smaller you can take a few more creative risks and try things that might work or might not. The financial outlook for the mobile market is exciting but also there's scope for creative freedom, to generate new ideas and break through to a new market," he stated.

According to Games, Eidos, which recently signed a deal with Nokia for embedded Tomb Raider games on N-series handsets, is confident it can seize opportunities in the market, aided by the rate at which mobile technology is growing.

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