ON TOMB RAIDER LEGEND
Copyright 2006 www.tombraiderchronicles.com
[ November 27th 2006 ]
have mobilised a new interview with Riley Cooper
and Matthew Guzenda, both key architects on Tomb
Raider Legend. The duo from Crystal
Dynamics reflect on game length, the insatiable
and briefly touch on the tentatively titled Tomb
marvel that is Lara Croft: "Going from The
Angel Of Darkness model, she was very stylised
at that point so we wanted to make her look more
human. Obviously she still looks very perfect
in a lot of respects, as far as dimensions go,
but her proportions now are far more human.
if you compared her to the other characters, the
others were quite realistic but she stood out.
Now obviously, we didn't want to make her too
realistic as you run into the whole 'uncanny valley'
thing when it looks too close to a human person
- you start seeing odd things... But we wanted
to keep her a little more realistic."
inevitable sequel: "Based on the feedback we got
for Legend, we'll obviously focus on game length
next time. I think this time around, we just wanted
to get the game right. We spent a lot of time
redoing areas we'd already done. We could have
made more areas, but we wanted to make sure the
game was good."
the full interview with Riley Cooper and Matthew
Guzenda by floating your mouse over the following
hyperlink and depressing the left-mouse button.